Upgrading
Weapon
Level: 1 |
Metal
used: |
|||
Upgrade
Level |
Damage |
Chance |
Price
per level |
|
+1 |
+2 |
This
damage is caused ALWAYS and ignores the defense of the opponent |
100% | 50z |
+2 |
+4 |
100% | ||
+3 |
+6 |
100% | ||
+4 |
+8 |
100% | ||
+5 |
+10 |
100% | ||
+6 |
+12 |
100% | ||
+7 |
+14 |
100% | ||
+8 |
+18 |
60% (70%) | ||
+9 |
+21 |
40% (50%) | ||
+10 |
+25 |
20% (30%) | ||
Weapon
Level: 2 |
Metal
used: |
|||
Upgrade
Level |
Damage |
Chance |
Price
per level |
|
+1 |
+3 |
This
damage is caused ALWAYS and ignores the defense of the opponent |
100% | 200z |
+2 |
+6 |
100% | ||
+3 |
+9 |
100% | ||
+4 |
+12 |
100% | ||
+5 |
+15 |
100% | ||
+6 |
+18 |
100% | ||
+7 |
+24 |
60% (70%) | ||
+8 |
+29 |
40% (50%) | ||
+9 |
+35 |
20% (30%) | ||
+10 |
+40 |
20% (30%) | ||
Weapon
Level: 3 |
Metal
used: |
|||
Upgrade
Level |
Damage |
Chance |
Price
per level |
|
+1 |
+5 |
This
damage is caused ALWAYS and ignores the defense of the opponent |
100% | 5,000z |
+2 |
+10 |
100% | ||
+3 |
+15 |
100% | ||
+4 |
+20 |
100% | ||
+5 |
+25 |
100% | ||
+6 |
+34 |
60% (70%) | ||
+7 |
+43 |
50% (60%) | ||
+8 |
+52 |
20% (30%) | ||
+9 |
+61 |
20% (30%) | ||
+10 |
+70 |
10% (20%) | ||
Weapon
Level: 4 |
Metal
used: |
|||
Upgrade
Level |
Damage |
Chance |
Price
per level |
|
+1 |
+7 |
This
damage is caused ALWAYS and ignores the defense of the opponent |
100% | 20,000z |
+2 |
+14 |
100% | ||
+3 |
+21 |
100% | ||
+4 |
+28 |
100% | ||
+5 |
+42 |
60% (70%) | ||
+6 |
+56 |
40% (50%) | ||
+7 |
+70 |
40% (50%) | ||
+8 |
+84 |
20% (30%) | ||
+9 |
+98 |
20% (30%) | ||
+10 |
+112 |
10% (20%) | ||
Equipment
(Arms) |
Metal
used: |
|||
Upgrade
Level |
Defense |
Chance |
Price
per level |
|
+1 |
+0.7 |
-- |
100% | 5,000z |
+2 |
+1.4 |
100% | ||
+3 |
+2.1 |
100% | ||
+4 |
+2.8 |
100% | ||
+5 |
+3.5 |
60% (70%) | ||
+6 |
+4.2 |
40% (50%) | ||
+7 |
+4.9 |
40% (50%) | ||
+8 |
+5.6 |
20% (30%) | ||
+9 |
+6.3 |
20% (30%) | ||
+10 |
+7.0 |
10% (20%) | ||