Wizard Skills
| Fire Pillar |
Active
|
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| Requires: Fire Wall lvl 1 | ||||
|
What it does: Installs a magical landmine of fire property on a chosen spot with consuming 1 Blue Gemstone. The landmine does continuous fire damage when an enemy steps on it for a skill duration. This skill is not usable on a spot already occupied by enemies and near traps or another fire pillar. This skill does (MATK/5) + 50 damage per one attack of the fire landmine. |
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| Level: |
No. of Hit
|
Skill Duration
|
Casting Time
|
SP used:
|
| 1 |
3
|
30 sec
|
3 sec
|
25
|
| 2 |
4
|
30 sec
|
2.7 sec
|
25
|
| 3 |
5
|
30 sec
|
2.4 sec
|
25
|
| 4 |
6
|
30 sec
|
2.1 sec
|
25
|
| 5 |
7
|
30 sec
|
1.8 sec
|
25
|
| 6 |
8
|
30 sec
|
1.5 sec
|
25
|
| 7 |
9
|
30 sec
|
1.2 sec
|
25
|
| 8 |
10
|
30 sec
|
0.9 sec
|
25
|
| 9 |
11
|
30 sec
|
0.6 sec
|
25
|
| 10 |
12
|
30 sec
|
0.3 sec
|
25
|
| Sightrasher |
Active
|
||
| Requires: Sight lvl 1, Lightening Bolt lvl 1 | |||
|
What it does: Only usable while using Sight. Spreads the fire ball around the caster to 8 directions, does fire damage and pushes back the enemies around the caster at the same time. Has a 0.5 second casting time and a 2 seconds delay after a use. |
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| Level: |
Attack (MATK)
|
Range (cell)
|
SP used:
|
| 1 |
120%
|
+ 1
|
35
|
| 2 |
140%
|
+ 1
|
37
|
| 3 |
160%
|
+ 2
|
39
|
| 4 |
180%
|
+ 2
|
41
|
| 5 |
200%
|
+ 3
|
43
|
| 6 |
220%
|
+ 3
|
45
|
| 7 |
240%
|
+ 4
|
47
|
| 8 |
260%
|
+ 4
|
49
|
| 9 |
280%
|
+ 5
|
51
|
| 10 |
300%
|
+ 5
|
53
|
| Meteor Storm |
Active
|
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| Requires: Thunderstorm lvl 1, Sightrasher lvl 2 | ||||
|
What it does: Summons Meteors from the sky to the chosen spot to do
fire splash damage around the spot. One hit does the same amount of
damage as the caster`s MATK, skill level affects the number of meteors
cast. |
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| Level: |
No. of Meteor
|
No. of Hit
|
Casting Delay
|
SP used:
|
| 1 |
2
|
1 time
|
2.5 sec
|
20
|
| 2 |
3
|
1 time
|
3 sec
|
24
|
| 3 |
3
|
2 times
|
3.5 sec
|
30
|
| 4 |
4
|
2 times
|
4 sec
|
34
|
| 5 |
4
|
3 times
|
4.5 sec
|
40
|
| 6 |
5
|
3 times
|
5 sec
|
44
|
| 7 |
5
|
4 times
|
5.5 sec
|
50
|
| 8 |
6
|
4 times
|
6 sec
|
54
|
| 9 |
6
|
5 times
|
6.5 sec
|
60
|
| 10 |
7
|
5 times
|
7 sec
|
64
|
| Jupitel Thunder |
Passive
|
||
| Requires: Napalm Beat lvl 1, Lightening Bolt lvl 1 | |||
|
What it does: Throws a lightening ball that delievers numerous blows to a target. The target is forced back as many cells as the numbers of hit it`s taken |
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| Level: |
No. of Hit
|
Casting Time
|
SP used:
|
| 1 |
3 times
|
2.5 sec
|
20
|
| 2 |
4 times
|
3 sec
|
23
|
| 3 |
5 times
|
3.5 sec
|
26
|
| 4 |
6 times
|
4 sec
|
29
|
| 5 |
7 times
|
4.5 sec
|
32
|
| 6 |
8 times
|
5 sec
|
35
|
| 7 |
9 times
|
5.5 sec
|
38
|
| 8 |
10 times
|
6 sec
|
41
|
| 9 |
11 times
|
6.5 sec
|
44
|
| 10 |
12 times
|
7 sec
|
47
|
| Lord of Vermilion |
Active
|
||
| Requires: Thunderstorm lvl 1, Jupitel Thunder lvl 5 | |||
|
What it does: Drop numerous thunderbolt explosions on the chosen ground. Enemies within the area will receive damages 4 times for 4 seconds. For instance, if the caster's mastered this skill, 280% * 4 = maximum 1120% damage will be dealt with them. Has a 5 seconds delay after use. |
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| Level: |
Attack (MATK)
|
Casting Time
|
SP used:
|
| 1 |
100%
|
15 sec
|
45
|
| 2 |
120%
|
14.5 sec
|
48
|
| 3 |
140%
|
14 sec
|
51
|
| 4 |
160%
|
13.5 sec
|
54
|
| 5 |
180%
|
13 sec
|
57
|
| 6 |
200%
|
12.5 sec
|
60
|
| 7 |
220%
|
12 sec
|
63
|
| 8 |
240%
|
11.5 sec
|
66
|
| 9 |
260%
|
11 sec
|
69
|
| 10 |
280%
|
10.5
|
72
|
| Water Ball |
Active
|
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| Requires: Cold Bolt lvl 1, Lightening Bolt lvl 1 | ||||
|
What it does: Create a powerful water ball from the water under the caster that delivers numerous blows to a target. At lvl 1 this skill uses water within 1 cell, at lvl 2~3 this skill uses water within 3*3= 9 cells, at 4~5 this skill uses 5*5 = 25 cells. |
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| Level: |
Target Cells
|
ATK (MATK)
|
Casting Time
|
SP used:
|
| 1 |
1
|
130%
|
1 sec
|
5
|
| 2 |
9
|
160%
|
2 sec
|
10
|
| 3 |
9
|
190%
|
3 sec
|
15
|
| 4 |
25
|
220%
|
4 sec
|
20
|
| 5 |
25
|
250%
|
5 sec
|
25
|
| Icewall |
Active
|
|
| Requires: Frost Diver lvl 1, Stone Curse lvl 1 | ||
| What it does: Shield 5 cells in front of the caster with ice wall. Consumes 50 of the wall durability every second, when being attacked, the wall durabilty is decreased as much as the damage amount it`s taken. When the wall durabilty becomes 0, this skill is canceled. | ||
| Level: |
Icewall Durability
|
SP used:
|
| 1 |
400
|
20
|
| 2 |
600
|
20
|
| 3 |
800
|
20
|
| 4 |
1000
|
20
|
| 5 |
1200
|
20
|
| 6 |
1400
|
20
|
| 7 |
1600
|
20
|
| 8 |
1800
|
20
|
| 9 |
2000
|
20
|
| 10 |
2200
|
20
|
| Frost Nova |
Active
|
|
| Requires: Frost Diver lvl 1, Icewal lvl 1 | ||
| What it does: Freezes all enemies around a target, however the target is not frozen. Not usable on boss monsters. The freezing chance and the Skill Duration are the same as Frost Diver skill. Has a 1 second delay after a use, the amount of damage is the same as MATK of the caster. | ||
| Level: |
Casting Time
|
SP used:
|
| 1 |
5 sec
|
45
|
| 2 |
4.7 sec
|
43
|
| 3 |
4.4 sec
|
41
|
| 4 |
4.1 sec
|
39
|
| 5 |
3.8 sec
|
37
|
| 6 |
3.5 sec
|
35
|
| 7 |
3.2 sec
|
33
|
| 8 |
2.9 sec
|
31
|
| 9 |
2.7 sec
|
29
|
| 10 |
2.5 sec
|
27
|
| Storm Gust |
Active
|
||
| Requires: Frost Diver lvl 1, Jupitel Thunder lvl 3 | |||
|
What it does: Summons blizzard on the chosen area. The enemies hit by the blizzard are forced back to random directions, the blizzard freezes enemies when hit 3 times. However boss and undead monsters are impossible to freeze. The blizzard summoned by this skill does 10 times attacks. Has a 5 seconds delay after a use. |
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| Level: |
Attack (MATK)
|
Casting Time
|
SP used:
|
| 1 |
140%
|
6 sec
|
78
|
| 2 |
180%
|
7 sec
|
78
|
| 3 |
220%
|
8 sec
|
78
|
| 4 |
260%
|
9 sec
|
78
|
| 5 |
300%
|
10 sec
|
78
|
| 6 |
340%
|
11 sec
|
78
|
| 7 |
380%
|
12 sec
|
78
|
| 8 |
420%
|
13 sec
|
78
|
| 9 |
460%
|
14 sec
|
78
|
| 10 |
500%
|
15 sec
|
78
|
| Earth Spike |
Passive
|
||
| Requires: Stone Curse lvl 1 | |||
|
What it does: Attacks a target by summoning a stone pillar from the ground. Has a 1 second delay. |
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| Level: |
No. of Hit
|
Casting Time
|
SP used:
|
| 1 |
1 times
|
1 sec
|
12
|
| 2 |
2 times
|
2 sec
|
14
|
| 3 |
3 times
|
3 sec
|
16
|
| 4 |
4 times
|
4 sec
|
18
|
| 5 |
5 times
|
5 sec
|
20
|
| Heaven`s Drive |
Passive
|
||
| Requires: Earth Spike lvl 3 | |||
|
What it does: Summons numerous stone pillars from the ground within 25 cells. |
|||
| Level: |
No. of Hit
|
Casting Time
|
SP used:
|
| 1 |
1 times
|
1 sec
|
28
|
| 2 |
2 times
|
2 sec
|
32
|
| 3 |
3 times
|
3 sec
|
36
|
| 4 |
4 times
|
4 sec
|
40
|
| 5 |
5 times
|
5 sec
|
44
|
| Quagmire |
Active
|
|
| Requires: Heaven's Drive lvl 1 | ||
|
What it does: Create a Marsh on the chosen ground within 25 cells. All characters coming into the marsh move with 50% of moving speed, also their AGI and DEX are decreased to 50%. Can not be used on boss monsters, consumes 15 SP regardless of the skill level. |
||
| Level: |
Skill Duration
|
SP used: |
| 1 |
5 sec
|
15
|
| 2 |
10 sec
|
15
|
| 3 |
15 sec
|
15
|
| 4 |
20 sec
|
15
|
| 5 |
25 sec
|
15
|
| Sense | Passive |
|
| Prerequisites: None | ||
| Level: | What it does: | SP used: |
| 1 | Allows it's user to analyze various information of a target such as the amount of HP/SP. If the caster's in a party, the whole party members can see the same information of the target. | none |