Wizard Skills

Fire Pillar
Active
Requires: Fire Wall lvl 1

What it does: Installs a magical landmine of fire property on a chosen spot with consuming 1 Blue Gemstone. The landmine does continuous fire damage when an enemy steps on it for a skill duration. This skill is not usable on a spot already occupied by enemies and near traps or another fire pillar. This skill does (MATK/5) + 50 damage per one attack of the fire landmine.

Level:
No. of Hit
Skill Duration
Casting Time
SP used:
1
3
30 sec
3 sec
25
2
4
30 sec
2.7 sec
25
3
5
30 sec
2.4 sec
25
4
6
30 sec
2.1 sec
25
5
7
30 sec
1.8 sec
25
6
8
30 sec
1.5 sec
25
7
9
30 sec
1.2 sec
25
8
10
30 sec
0.9 sec
25
9
11
30 sec
0.6 sec
25
10
12
30 sec
0.3 sec
25

Sightrasher
Active
Requires: Sight lvl 1, Lightening Bolt lvl 1

What it does: Only usable while using Sight. Spreads the fire ball around the caster to 8 directions, does fire damage and pushes back the enemies around the caster at the same time. Has a 0.5 second casting time and a 2 seconds delay after a use.

Level:
Attack (MATK)
Range (cell)
SP used:
1
120%
+ 1
35
2
140%
+ 1
37
3
160%
+ 2
39
4
180%
+ 2
41
5
200%
+ 3
43
6
220%
+ 3
45
7
240%
+ 4
47
8
260%
+ 4
49
9
280%
+ 5
51
10
300%
+ 5
53

Meteor Storm
Active
Requires: Thunderstorm lvl 1, Sightrasher lvl 2

What it does: Summons Meteors from the sky to the chosen spot to do fire splash damage around the spot. One hit does the same amount of damage as the caster`s MATK, skill level affects the number of meteors cast.
Has a 15 second casting time regardless of the skill level.

Level:
No. of Meteor
No. of Hit
Casting Delay
SP used:
1
2
1 time
2.5 sec
20
2
3
1 time
3 sec
24
3
3
2 times
3.5 sec
30
4
4
2 times
4 sec
34
5
4
3 times
4.5 sec
40
6
5
3 times
5 sec
44
7
5
4 times
5.5 sec
50
8
6
4 times
6 sec
54
9
6
5 times
6.5 sec
60
10
7
5 times
7 sec
64

Jupitel Thunder
Passive
Requires: Napalm Beat lvl 1, Lightening Bolt lvl 1

What it does: Throws a lightening ball that delievers numerous blows to a target. The target is forced back as many cells as the numbers of hit it`s taken

Level:
No. of Hit
Casting Time
SP used:
1
3 times
2.5 sec
20
2
4 times
3 sec
23
3
5 times
3.5 sec
26
4
6 times
4 sec
29
5
7 times
4.5 sec
32
6
8 times
5 sec
35
7
9 times
5.5 sec
38
8
10 times
6 sec
41
9
11 times
6.5 sec
44
10
12 times
7 sec
47

Lord of Vermilion
Active
Requires: Thunderstorm lvl 1, Jupitel Thunder lvl 5

What it does: Drop numerous thunderbolt explosions on the chosen ground. Enemies within the area will receive damages 4 times for 4 seconds. For instance, if the caster's mastered this skill, 280% * 4 = maximum 1120% damage will be dealt with them. Has a 5 seconds delay after use.

Level:
Attack (MATK)
Casting Time
SP used:
1
100%
15 sec
45
2
120%
14.5 sec
48
3
140%
14 sec
51
4
160%
13.5 sec
54
5
180%
13 sec
57
6
200%
12.5 sec
60
7
220%
12 sec
63
8
240%
11.5 sec
66
9
260%
11 sec
69
10
280%
10.5
72

Water Ball
Active
Requires: Cold Bolt lvl 1, Lightening Bolt lvl 1

What it does: Create a powerful water ball from the water under the caster that delivers numerous blows to a target. At lvl 1 this skill uses water within 1 cell, at lvl 2~3 this skill uses water within 3*3= 9 cells, at 4~5 this skill uses 5*5 = 25 cells.

Level:
Target Cells
ATK (MATK)
Casting Time
SP used:
1
1
130%
1 sec
5
2
9
160%
2 sec
10
3
9
190%
3 sec
15
4
25
220%
4 sec
20
5
25
250%
5 sec
25

Icewall
Active
Requires: Frost Diver lvl 1, Stone Curse lvl 1
What it does: Shield 5 cells in front of the caster with ice wall. Consumes 50 of the wall durability every second, when being attacked, the wall durabilty is decreased as much as the damage amount it`s taken. When the wall durabilty becomes 0, this skill is canceled.
Level:
Icewall Durability
SP used:
1
400
20
2
600
20
3
800
20
4
1000
20
5
1200
20
6
1400
20
7
1600
20
8
1800
20
9
2000
20
10
2200
20

Frost Nova
Active
Requires: Frost Diver lvl 1, Icewal lvl 1
What it does: Freezes all enemies around a target, however the target is not frozen. Not usable on boss monsters. The freezing chance and the Skill Duration are the same as Frost Diver skill. Has a 1 second delay after a use, the amount of damage is the same as MATK of the caster.
Level:
Casting Time
SP used:
1
5 sec
45
2
4.7 sec
43
3
4.4 sec
41
4
4.1 sec
39
5
3.8 sec
37
6
3.5 sec
35
7
3.2 sec
33
8
2.9 sec
31
9
2.7 sec
29
10
2.5 sec
27

Storm Gust
Active
Requires: Frost Diver lvl 1, Jupitel Thunder lvl 3

What it does: Summons blizzard on the chosen area. The enemies hit by the blizzard are forced back to random directions, the blizzard freezes enemies when hit 3 times. However boss and undead monsters are impossible to freeze. The blizzard summoned by this skill does 10 times attacks. Has a 5 seconds delay after a use.

Level:
Attack (MATK)
Casting Time
SP used:
1
140%
6 sec
78
2
180%
7 sec
78
3
220%
8 sec
78
4
260%
9 sec
78
5
300%
10 sec
78
6
340%
11 sec
78
7
380%
12 sec
78
8
420%
13 sec
78
9
460%
14 sec
78
10
500%
15 sec
78

Earth Spike
Passive
Requires: Stone Curse lvl 1

What it does: Attacks a target by summoning a stone pillar from the ground. Has a 1 second delay.

Level:
No. of Hit
Casting Time
SP used:
1
1 times
1 sec
12
2
2 times
2 sec
14
3
3 times
3 sec
16
4
4 times
4 sec
18
5
5 times
5 sec
20

Heaven`s Drive
Passive
Requires: Earth Spike lvl 3

What it does: Summons numerous stone pillars from the ground within 25 cells.

Level:
No. of Hit
Casting Time
SP used:
1
1 times
1 sec
28
2
2 times
2 sec
32
3
3 times
3 sec
36
4
4 times
4 sec
40
5
5 times
5 sec
44

Quagmire
Active
Requires: Heaven's Drive lvl 1

What it does: Create a Marsh on the chosen ground within 25 cells. All characters coming into the marsh move with 50% of moving speed, also their AGI and DEX are decreased to 50%. Can not be used on boss monsters, consumes 15 SP regardless of the skill level.

Level:
Skill Duration
SP used:
1
5 sec
15
2
10 sec
15
3
15 sec
15
4
20 sec
15
5
25 sec
15

Sense
Passive
Prerequisites: None
Level: What it does:
SP used:
1 Allows it's user to analyze various information of a target such as the amount of HP/SP. If the caster's in a party, the whole party members can see the same information of the target.
none