Swordman Skills

Increase HP Recovery
Passive
Prerequisites: None

What it does: This skill restores an additional 5 HP per skill level every 10 seconds while standing still. The maximum HP a character has also affects the amount of HP which is regenerated from this skill as well. Additionally, this skill increases the healing value of health items by 10% per skill level.

Level:
Value of Recovery
Additional Value
Additional Potion Value
SP used:
1
5
MAXHP 0.2%
+ 10 %
none
2
10
MAXHP 0.4%
+ 20 %
3
15
MAXHP 0.6%
+ 30 %
4
20
MAXHP 0.8%
+ 40 %
5
25
MAXHP 1.0%
+ 50 %
6
30
MAXHP 1.2%
+ 60 %
7
35
MAXHP 1.4%
+ 70 %
8
40
MAXHP 1.6%
+ 80 %
9
45
MAXHP 1.8%
+ 90 %
10
50
MAXHP 2.0%
+ 100%

HP Recovery While Moving
Passive
Prerequisites: None
Level: What it does:
SP used:
1 An exceptional Swordman skill that can only be mastered after job Lv.36 through a quest.
This skill allows its user to restore HP even while moving. When walking the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still.
The `Increase HP Recovery` skill does not have any effect in combination to this skill.
none

Sword Mastery
Passive
Prerequisites: None
What it does: This skill increases the damage of one-handed swords.
The skill level affects the damage increase.
Level:
Attack Strength Added
SP used:
1
4
none
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40

Two Handed Sword Mastery
Passive
Requires: Sword Mastery lvl 1
What it does: This skill increases the damage of two-handed swords. The skill level affects the damage increase.
Level:
Attack Strength Added
SP used:
1
4
none
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40

Fatal Blow
Passive
Prerequisites: None
What it does: An exceptional Swordman skill that can only be mastered after job Lv.30 through a quest.
When using the skill Bash level 6 or above, Fatal Blow gives a chance to stun the target. The chance to stun is affected by the level of Bash used.
Bash level:
Stun Chance:
SP used:
6
6%
none
7
12%
8
18%
9
24%
10
30%

Berserk
Passive
Prerequisites: None
Level: What it does:
SP used:
1 An exceptional Swordman skill that can only be mastered after job Lv.30 through a quest.
When the amount of remaining HP reaches less than 25% of full HP, you provoke yourself with the equivalent to an Lv.10 Provoke.
This lasts until HP is restored and exceeds 25% of total HP or until certain skills or situations cause the `Provoked` status to be canceled.
none

Bash
Active
Prerequisites: None

What it does: Attack a target with a mighty blow. The skill level affects the damage dealt to a target and the accuracy of the attack.
Be warned, from skill level 6 and beyond, the SP consumption of this skill suddenly increases. You should consider the cost this may have by leveling this skill past level 5.

Level:
Attack Power
Additional Accuracy Rate
SP used:
1
130%
+ 5
8
2
160%
+ 10
8
3
190%
+ 15
8
4
220%
+ 20
8
5
250%
+ 25
8
6
280%
+ 30
15
7
310%
+ 35
15
8
340%
+ 40
15
9
370%
+ 45
15
10
400%
+ 50
15

Magnum Break
Active
Requires: Bash lvl 5

What it does: Attack a group of enemies with a splash damaging attack that damages enemies within 25 cells around your targeted monster, at the same time pushing them back 2 cells.
The elemental attribute of this skill is fire. Even if a different elemental attributed weapon is equipped the attack is treated with the fire property.
Some SP and a small amount of HP are required to use.

Level:
Attack Power
SP used:
1
115%
15
2
130%
15
3
145%
15
4
160%
15
5
175%
15
6
190%
15
7
205%
15
8
220%
15
9
235%
15
10
250%
15

Provoke
Active
Prerequisites: None

What it does: Taunt a target and bring its attention to you.
The target loses defense but it's attack strength increases while provoked.
You cannot provoke Bosses or undead monsters.
The higher the level difference between the character and the provoked target is, the higher success rate the skill will have.

Level:
Additional Attack of The Enemy
Defence Decrement of the Enemy
Success Chance
SP used:
1
2 %
6 %
53 %
4
2
4 %
12 %
56 %
5
3
6 %
18 %
59 %
6
4
8 %
24 %
62 %
7
5
10 %
30 %
65 %
8
6
12 %
36 %
68 %
9
7
14 %
42 %
71 %
10
8
16 %
48 %
74 %
11
9
18 %
54 %
77 %
12
10
20 %
60 %
80 %
13

Endure
Active
Requires: Provoke lvl 5

What it does: When a character is being attacked, there is a delay which hinders the character's movement or ability to attack back immediately. The Endure skill removes the delay so you can run away or attack without interruption.

Level:
Skill Duration
SP used:
1
10 sec
10
2
13 sec
10
3
16 sec
10
4
19 sec
10
5
22 sec
10
6
25 sec
10
7
28 sec
10
8
31 sec
10
9
34 sec
10
10
37 sec
10