Swordman Skills
| Increase HP Recovery | Passive |
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| Prerequisites: None | ||||
| What it does: This skill restores an additional 5 HP per skill level every 10 seconds while standing still. The maximum HP a character has also affects the amount of HP which is regenerated from this skill as well. Additionally, this skill increases the healing value of health items by 10% per skill level. |
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| Level: | Value of Recovery |
Additional Value |
Additional Potion Value |
SP used: |
| 1 | 5 |
MAXHP 0.2% |
+ 10 % |
none |
| 2 | 10 |
MAXHP 0.4% |
+ 20 % |
|
| 3 | 15 |
MAXHP 0.6% |
+ 30 % |
|
| 4 | 20 |
MAXHP 0.8% |
+ 40 % |
|
| 5 | 25 |
MAXHP 1.0% |
+ 50 % |
|
| 6 | 30 |
MAXHP 1.2% |
+ 60 % |
|
| 7 | 35 |
MAXHP 1.4% |
+ 70 % |
|
| 8 | 40 |
MAXHP 1.6% |
+ 80 % |
|
| 9 | 45 |
MAXHP 1.8% |
+ 90 % |
|
| 10 | 50 |
MAXHP 2.0% |
+ 100% |
|
| HP Recovery While Moving | Passive |
|
| Prerequisites: None | ||
| Level: | What it does: | SP used: |
| 1 | An exceptional Swordman skill that can only be
mastered after job Lv.36 through a quest. This skill allows its user to restore HP even while moving. When walking the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The `Increase HP Recovery` skill does not have any effect in combination to this skill. |
none |
| Sword Mastery | Passive |
|
| Prerequisites: None | ||
| What it does: This skill increases the damage
of one-handed swords. The skill level affects the damage increase. |
||
| Level: | Attack Strength Added |
SP used: |
| 1 | 4 |
none |
| 2 | 8 |
|
| 3 | 12 |
|
| 4 | 16 |
|
| 5 | 20 |
|
| 6 | 24 |
|
| 7 | 28 |
|
| 8 | 32 |
|
| 9 | 36 |
|
| 10 | 40 |
|
| Two Handed Sword Mastery | Passive |
|
| Requires: Sword Mastery lvl 1 | ||
| What it does: This skill increases the damage of two-handed swords. The skill level affects the damage increase. | ||
| Level: | Attack Strength Added |
SP used: |
| 1 | 4 |
none |
| 2 | 8 |
|
| 3 | 12 |
|
| 4 | 16 |
|
| 5 | 20 |
|
| 6 | 24 |
|
| 7 | 28 |
|
| 8 | 32 |
|
| 9 | 36 |
|
| 10 | 40 |
|
| Fatal Blow | Passive |
|
| Prerequisites: None | ||
| What it does: An exceptional Swordman skill
that can only be mastered after job Lv.30 through a quest. When using the skill Bash level 6 or above, Fatal Blow gives a chance to stun the target. The chance to stun is affected by the level of Bash used. |
||
| Bash level: | Stun Chance: |
SP used: |
| 6 | 6% |
none |
| 7 | 12% |
|
| 8 | 18% |
|
| 9 | 24% |
|
| 10 | 30% |
|
| Berserk | Passive |
|
| Prerequisites: None | ||
| Level: | What it does: | SP used: |
| 1 | An exceptional Swordman skill that can only be
mastered after job Lv.30 through a quest. When the amount of remaining HP reaches less than 25% of full HP, you provoke yourself with the equivalent to an Lv.10 Provoke. This lasts until HP is restored and exceeds 25% of total HP or until certain skills or situations cause the `Provoked` status to be canceled. |
none |
| Bash | Active |
||
| Prerequisites: None | |||
| What it does: Attack a target with a mighty
blow. The skill level affects the damage dealt to a target and the
accuracy of the attack. |
|||
| Level: | Attack Power |
Additional Accuracy Rate |
SP used: |
| 1 | 130% |
+ 5 |
8 |
| 2 | 160% |
+ 10 |
8 |
| 3 | 190% |
+ 15 |
8 |
| 4 | 220% |
+ 20 |
8 |
| 5 | 250% |
+ 25 |
8 |
| 6 | 280% |
+ 30 |
15 |
| 7 | 310% |
+ 35 |
15 |
| 8 | 340% |
+ 40 |
15 |
| 9 | 370% |
+ 45 |
15 |
| 10 | 400% |
+ 50 |
15 |
| Magnum Break | Active |
|
| Requires: Bash lvl 5 | ||
| What it does: Attack a group
of enemies with a splash damaging attack that damages enemies within
25 cells around your targeted monster, at the same time pushing them
back 2 cells. |
||
| Level: | Attack Power |
SP used: |
| 1 | 115% |
15 |
| 2 | 130% |
15 |
| 3 | 145% |
15 |
| 4 | 160% |
15 |
| 5 | 175% |
15 |
| 6 | 190% |
15 |
| 7 | 205% |
15 |
| 8 | 220% |
15 |
| 9 | 235% |
15 |
| 10 | 250% |
15 |
| Provoke | Active |
|||
| Prerequisites: None | ||||
| What it does: Taunt a target and bring
its attention to you. |
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| Level: | Additional Attack of The
Enemy |
Defence Decrement of the
Enemy |
Success Chance |
SP used: |
| 1 | 2 % |
6 % |
53 % |
4 |
| 2 | 4 % |
12 % |
56 % |
5 |
| 3 | 6 % |
18 % |
59 % |
6 |
| 4 | 8 % |
24 % |
62 % |
7 |
| 5 | 10 % |
30 % |
65 % |
8 |
| 6 | 12 % |
36 % |
68 % |
9 |
| 7 | 14 % |
42 % |
71 % |
10 |
| 8 | 16 % |
48 % |
74 % |
11 |
| 9 | 18 % |
54 % |
77 % |
12 |
| 10 | 20 % |
60 % |
80 % |
13 |
| Endure | Active |
|
| Requires: Provoke lvl 5 | ||
| What it does: When a character is being attacked, there is a delay which hinders the character's movement or ability to attack back immediately. The Endure skill removes the delay so you can run away or attack without interruption. |
||
| Level: | Skill Duration |
SP used: |
| 1 | 10 sec |
10 |
| 2 | 13 sec |
10 |
| 3 | 16 sec |
10 |
| 4 | 19 sec |
10 |
| 5 | 22 sec |
10 |
| 6 | 25 sec |
10 |
| 7 | 28 sec |
10 |
| 8 | 31 sec |
10 |
| 9 | 34 sec |
10 |
| 10 | 37 sec |
10 |