Sage Skills

Study
Passive
Prerequisites: none
Level:
What it does: Increase Book class weapon damage
SP used:
1
ATK +3
none
2
ATK +6
none
3
ATK +9
none
4
ATK +12
none
5
ATK +15
none
6
ATK +18
none
7
ATK +21
none
8
ATK +24
none
9
ATK +27
none
10
ATK +30
none

Sense
Active
Prerequisites: none
Level:
What it does:
SP used:
1
See a monster's stats
?

Dragonology
Passive
Prerequisites: Level 9 Study
Level:
What it does: Increases attack and resistance to Dragons
SP used:
1
+4 Resistance and +4 ATK
none
2
+8 Resistance and +8 ATK
none
3
+12 Resistance and +12 ATK
none
4
+16 Resistance and +16 ATK
none
5
+20 Resistance and +20 ATK
none

Cast Cancel
Active
Prerequisites: Level 2 Study
Level: What it does: Immediately cancel a skill while in the middle of casting it. A cancelled skill still uses SP normally, but the amount that it uses is reduced based on skill level.
SP used:
1
90% of skill's SP is used
2
2
70% of skill's SP is used
2
3
50% of skill's SP is used
2
4
30% of skill's SP is used
2
5
10% of skill's SP is used
2

Free Cast
Passive
Prerequisites: Level 1 Cast Cancel
Level: What it does: Enables the caster to move and attack while casting spells. Moving speed and attack speed are affected by skill level.
SP used:
1
30% Walking Speed and 55% ASPD
none
2
35% Walking Speed and 60% ASPD
none
3
40% Walking Speed and 65% ASPD
none
4
45% Walking Speed and 70% ASPD
none
5
50% Walking Speed and 75% ASPD
none
6
55% Walking Speed and 80% ASPD
none
7
60% Walking Speed and 85% ASPD
none
8
65% Walking Speed and 90% ASPD
none
9
70% Walking Speed and 95% ASPD
none
10
75% Walking Speed and 100% ASPD
none

Hindsight
Active
Prerequisites: Level 4 Free Cast
Level: What it does: Caster can use the skill without casting while physically attacking enemies. Consumes 2/3 SP of normal casting consumption. Casting time is 3 seconds
SP used:
1
7% Chance
Level 3 Napalm Beat
Duration: 120 seonds
35
2
8% Chance
Level 1 Fire/Ice/Lightning Bolt
Duration: 150 seonds
35
3
9% Chance
Level 2 Fire/Ice/Lightning Bolt
Duration: 180 seonds
35
4
10% Chance
Level 3 Fire/Ice/Lightning Bolt
Duration: 210 seonds
35
5
11% Chance
Level 1 Soul Strike
Duration: 240 seonds
35
6
12% Chance
Level 2 Soul Strike
Duration: 270 seonds
35
7
13% Chance
Level 3 Soul Strike
Duration: 300 seonds
35
8
14% Chance
Level 1 Fireball
Duration: 330 seonds
35
9
15% Chance
Level 2 Fireball
Duration: 360 seonds
35
10
16% Chance
Level 1 Frost Diver
Duration: 390 seonds
35

Magic Rod
Active
Prerequisites: Level 4 Study
Level: What it does: Perfect Dodge a spell cast on you and absorb the SP of the skill cast on you. The amount of SP you restored is based on skill level. Area of Effect skills such as Lord of Vermillion are not applicable to Magic Rod's effects.
SP used:
1
Absorb 20% SP             0.4 seconds
2
2
Absorb 40% SP             0.6 seconds
2
3
Absorb 60% SP             0.8 seconds
2
4
Absorb 80% SP             1.0 seconds
2
5
Absorb 100% SP            1.2 seconds
2

Spell Breaker
Active
Prerequisites: Level 1 Magic Rod
Level: What it does: Cancel a target from casting a spell. Spell Breaker restores SP the same way Magic Rod does based on skill level. Spell Breaker ignores the effects of Phen Cards. Casting time: 0.7 seconds.
SP used:
1
Aborb 0% SP
none
2
Absorb 25% SP
none
3
Absorb 50% SP
none
4
Absorb 75% SP
none
5
Absorb 100% SP
none

Dispell
Active
Prerequisites: Level 3 Spell Breaker. 1 Yellow Gemstone
Level: What it does: Cancel all magic buffs on a target by chance. Target's MDEF can lower the chance.
SP used:
1
60% Chance to Dispell
none
2
70% Chance to Dispell
none
3
80% Chance to Dispell
none
4
90% Chance to Dispell
none
5
100% Chance to Dispell
none

Endow Blaze
Active
Prerequisites: Level 1 Fire Bolt, Level 5 Study. 1 Red Blood
Level: What it does: Enchants a weapon with Fire property. If the skill fails the weapon is destroyed. Casting time: 3 seconds.
SP used:
1
80% Chance of success
40
2
85% Chance of success
40
3
90% Chance of success
40
4
95% Chance of success
40
5
100% Chance of success
40

Endow Tsunami
Active
Prerequisites: Level 1 Cold Bolt, Level 5 Study. 1 Crystal Blue.
Level: What it does: Enchants a weapon with Water property. If the skill fails the weapon is destroyed. Casting time: 3 seconds.
SP used:
1
80% Chance of success
40
2
85% Chance of success
40
3
90% Chance of success
40
4
95% Chance of success
40
5
100% Chance of success
40

Endow Tornado
Active
Prerequisites: Level 1 Lightning Bolt, Level 5 Study. 1 Wind of Verdure.
Level: What it does: Enchants a weapon with Wind property. If the skill fails the weapon is destroyed. Casting time: 3 seconds.
SP used:
1
80% Chance of success
40
2
85% Chance of success
40
3
90% Chance of success
40
4
95% Chance of success
40
5
100% Chance of success
40

Endow Quake
Active
Prerequisites: Level 1 Stone Curse, Level 5 Study. 1 Green Live.
Level: What it does: Enchants a weapon with Earth property. If the skill fails the weapon is destroyed. Casting time: 3 seconds.
SP used:
1
80% Chance of success
40
2
85% Chance of success
40
3
90% Chance of success
40
4
95% Chance of success
40
5
100% Chance of success
40

Volcano
Active
Prerequisites: Level 2 Endow Blaze. 1 Yellow Gemstone.
Level: What it does: Enchant an area of land that increases the attack of Fire property weapons. Within the area of effect, all characters of the Fire property will have increased ATK power. Skill cannot be stacked on or combined with other ground based skills. Casting time: 5 seconds. Duration: 3 minutes.
SP used:
1
+10% ATK to Fire property weapons
+10 ATK to Fire property characters
5x5 cell radius
48
2
+14% ATK to Fire property weapons
+20 ATK to Fire property characters
5x5 cell radius
46
3
+17% ATK to Fire property weapons
+30 ATK to Fire property characters
7x7 cell radius
44
4
+19% ATK to Fire property weapons
+40 ATK to Fire property characters
7x7 cell radius
42
5
+20% ATK to Fire property weapons
+50 ATK to Fire property characters
9x9 cell radius
40

Deluge
Active
Prerequisites: Level 2 Endow Tsunami. 1 Yellow Gemstone.
Level:

What it does: Enchant an area of land that increases the attack of water property weapons. Within the area of effect, all characters of the water property will have increased Max HP. Skill cannot be stacked on or combined with other ground based skills. Casting time: 5 seconds. Duration: 3 minutes.

Spells that require a water tile can be activated (eg. Waterball & Aqua Bendicta).

SP used:
1
+10% ATK to Water property weapons
+10% Max HP to Water property characters
5x5 cell radius
48
2
+14% ATK to Water property weapons
+12% Max HP to Water property characters
5x5 cell radius
46
3
+17% ATK to Water property weapons
+13% Max HP to Water property characters
7x7 cell radius
(Casting time 5 seconds)
44
4
+19% ATK to Water property weapons
+14% Max HP to Water property characters
7x7 cell radius
42
5
+20% ATK to Water property weapons
+15% Max HP to Water property characters
9x9 cell radius
40

Whirlwind
Active
Prerequisites: Level 2 Endow Tornado. 1 Yellow Gemstone.
Level: What it does: Enchant an area of land that increases the attack of Wind property weapons. Within the area of effect, all characters of the Wind property will have an increased Flee Rating. Skill cannot be stacked on or combined with other ground based skills. Casting time: 5 seconds. Duration: 3 minutes.
SP used:
1
+10% ATK to Wind property weapons
+3 Flee to Wind property characters
5x5 cell radius
48
2
+14% ATK to Wind property weapons
+6 Flee to Wind property characters
5x5 cell radius
46
3
+17% ATK to Wind property weapons
+9 Flee to Wind property characters
7x7 cell radius
44
4
+19% ATK to Wind property weapons
+12 Flee to Wind property characters
7x7 cell radius
42
5
+20% ATK to Wind property weapons
+15 Flee to Wind property characters
9x9 cell radius
40

Magnetic Earth
Active
Prerequisites: Level 3 Volcano, Level 3 Deluge, Level 3 Whirlwind. 1 Blue Gemstone. 1 Yellow Gemstone
Level: What it does: Enchant an area of land that will block all magic spells
This skill will remove any other ground based skills when cast on top of them
Casting time: 5 seconds
SP used:
1
7x7 cell radius. Duration: 120 seconds.
66
2
7x7 cell radius. Duration: 185 seconds.
62
3
9x9 cell radius. Duration: 210 seconds.
58
4
9x9 cell radius. Duration: 255 seconds.
54
5
11x11 cell radius. Duration: 300 seconds.
50

Hocus Pocus
Active
Prerequisites: Level 5 Hindsight, Level 1 Dispell, Level 1 Magnetic Earth. 2 Yellow Gemstones.
Level:
What it does:
SP used:
1
Activates a random skill of the caster.
Skill level of the activated skill is effected by how many skills the caster has to cast.
50

Earth Spike
Active, Earth

Prerequisites: Level 1 Endow Quake

Level: What it does: An Earth Element bolt.
SP used:
1
1 Hit
Casting time: 1 second
12
2
2 Hits
Casting time: 2 seconds
14
3
3 Hits
Casting time: 3 seconds
16
4
4 Hits
Casting time: 4 seconds
18
5
5 Hits
Casting time: 5 seconds
20

Heaven's Drive
Active, Earth

Prerequisites: Level 1 Earth Spike

Level: What it does: A 5x5 area of effect Earth Element spell.
SP used:
1
1 Hit
Casting time: 1 second
28
2
2 Hits
Casting time: 2 seconds
32
3
3 Hits
Casting time: 3 seconds
36
4
4 Hits
Casting time: 4 seconds
40
5
5 Hits
Casting time: 5 seconds
44