Monk Skills
| Iron Hand / Iron Fist | Passive |
|
| Prerequisites: Level 10 Divine Protection and Level 10 Demon Bane | ||
| What it does: Increases the damage done by Knuckle class weapons and Bare Fists. |
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| Level: | Damage Increase: |
SP used: |
| 1 | +3 |
none |
| 2 | +6 |
|
| 3 | +9 |
|
| 4 | +12 |
|
| 5 | +15 |
|
| 6 | +18 |
|
| 7 | +21 |
|
| 8 | +24 |
|
| 9 | +27 |
|
| 10 | +30 |
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| Spirits Recovery / Spiritual Cadence | Passive |
|
| Prerequisites: Level 1 Blade Stop | ||
| What it does: Restores a certain amount of HP and SP every 10 seconds based on Skill Level. If your weight is over 50% then it will restore every 20 seconds. Amount is increased with VIT and INT | ||
| Level: | Restores: |
SP used: |
| 1 | Restores 4 HP and 2 SP |
none |
| 2 | Restores 8 HP and 4 SP |
|
| 3 | Restores 12 HP and 6 SP |
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| 4 | Restores 16 HP and 8 SP |
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| 5 | Restores 20 HP and 10 SP |
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| Dodge / Flee | Passive |
|
| Prerequisites: Level 5 Call Spirits | ||
| What it does: Increases Flee Rate | ||
| Level: | Flee increase: |
SP used: |
| 1 | +1 |
none |
| 2 | +3 |
|
| 3 | +4 |
|
| 4 | +6 |
|
| 5 | +7 |
|
| 6 | +9 |
|
| 7 | +10 |
|
| 8 | +12 |
|
| 9 | +13 |
|
| 10 | +15 |
|
| Triple Attack / Raging Trifecta Blow | Passive |
|
| Prerequisites: Level 5 Dodge | ||
| What it does: Attack 3 times by chance, damage and chance are based on skill level. The player experiences a delay time after the activation of the skill. DEX and AGI reduce the delay time. | ||
| Level: | Effect: |
SP used: |
| 1 | 29% Chance to Triple Blow 120% ATK |
none |
| 2 | 28% Chance to Triple Blow 140% ATK |
|
| 3 | 27% Chance to Triple Blow 160% ATK |
|
| 4 | 26% Chance to Triple Blow 180% ATK |
|
| 5 | 25% Chance to Triple Blow 200% ATK |
|
| 6 | 24% Chance to Triple Blow 220% ATK |
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| 7 | 23% Chance to Triple Blow 240% ATK |
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| 8 | 22% Chance to Triple Blow 260% ATK |
|
| 9 | 21% Chance to Triple Blow 280% ATK |
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| 10 | 20% Chance to Triple Blow 300% ATK |
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| Call Spirits / Summon Spirit Spheres | Active |
|
| Prerequisites: Level 2 Iron Hand | ||
| What it does: Create a Spirit Sphere that will circle you. Can be used with other skills. | ||
| Level: | Spirit Spheres: |
SP used: |
| 1 | 1 |
15 |
| 2 | 2 |
15 |
| 3 | 3 |
15 |
| 4 | 4 |
15 |
| 5 | 5 |
15 |
| Absorb Spirits / Spiritual Sphere Absorbtion | Active |
|
| Prerequisites: Level 5 Call Spirits | ||
| Level: | What it does: |
SP used: |
| 1 | When used, the caster will
absorb a Spirit Sphere and recover 10 SP. When used against another Monk in PVP, it will cause their Spirit Spheres to vanish and drain SP from them to recover yours. |
6 |
| Chain Combo / Raging Quadruple Blow | Active |
||
| Prerequisites: Level 5 Triple Attack | |||
| What it does: Can only be activated during the Triple Attack delay period. Attack an enemy with 4 blows quickly(counts as one attack). Skill also occurs a delay period. DEX and AGI reduce the delay time. |
|||
| Level: | Effect: |
SP used: |
|
| 1 | 200% ATK |
17 |
|
| 2 | 250% ATK |
19 |
|
| 3 | 300% ATK |
21 |
|
| 4 | 350% ATK |
23 |
|
| 5 | 400% ATK |
25 |
|
| Combo Finish / Raging Thrust | Active |
|
| Requires: Level 3 Chain Combo and a Spirit Sphere | ||
| What it does: Can only be activated
during the Chain Combo delay period. Forces an enemy back and damages
them. |
||
| Level: | Effect: |
SP used: |
| 1 | 300% ATK |
23 |
| 2 | 360% ATK |
26 |
| 3 | 420% ATK |
29 |
| 4 | 480% ATK |
32 |
| 5 | 540% ATK |
35 |
| Body Relocation / Snap | Active |
|
| Requirements: Level 2 Spirits Recovery, Level 3 Steel Body and Level 3 Extremity Fist | ||
| Level: | What it does: |
SP used: |
| 1 | Teleport to a choosen cell. Cannot
teleport through a wall or to/off raised areas of land. |
10 |
| Investigate / Occult Impactation | Active |
|
| Requires: Level 5 Call Spirits and a Spirit Sphere | ||
| What it does: Strong physical short range attack. The more defense the target has the more damage this skill will do. |
||
| Level: | Effect: |
SP used: |
| 1 | 175% ATK |
10 |
| 2 | 250% ATK |
14 |
| 3 | 325% ATK |
17 |
| 4 | 400% ATK |
19 |
| 5 | 475% ATK |
20 |
| Finger Offensive / Throw Spirit Sphere | Active |
|
| Requires: Level 3 Investigate | ||
| What it does: Launch Spirit Spheres at an enemy from a distance. Number of Spirit Spheres that can be thrown at an enemy is based on skill level. Casting Time is 1 second + ( Number of Spirit Spheres x 1 second). Casting time is reduced by DEX, but it cannot go below 0.5 seconds. |
||
| Level: | Effect: |
SP used: |
| 1 | 150% ATK 1 Spirit Sphere |
10 |
| 2 | 175% ATK 2 Spirit Spheres |
10 |
| 3 | 200% ATK 3 Spirit Spheres |
10 |
| 4 | 225% ATK 4 Spirit Spheres |
10 |
| 5 | 250% ATK 5 Spirit Spheres |
10 |
| Blade Stop / Root | Active |
|
| Requires: Level 5 Dodge | ||
| Level: | What it does: |
SP used: |
| 1 | When used, the caster and the target
cannot move for a skill duration. If either the caster or the target dies, the skill is cancelled. |
10 |
| Explosion Spirits / Fury | Active |
|
| Requires: Level 1 Absorb Spirits | ||
| What it does: Increase Critical Rating for a skill duration. During the skill duration the users SP will not be restored naturally (Potions and other items can still be used). Cast the skill again to disable. |
||
| Level: | Increase in Critical Rating: |
SP used: |
| 1 | +10% |
15 |
| 2 | +12.5% |
15 |
| 3 | +15% |
15 |
| 4 | +17.5% |
15 |
| 5 | +20% |
15 |
| Steel Body / Mental Strength | Active |
|
| Requires: Level 3 Combo Finish and 5 Spirit Spheres | ||
| What it does: Raises the DEF and MDEF of
the caster by 90. Attack speed of the caster is reduced to 25% of
normal. |
||
| Level: | Duration: |
SP used: |
| 1 | 30 seconds |
50% Max SP
|
| 2 | 60 seconds |
|
| 3 | 90 seconds |
|
| 4 | 120 seconds |
|
| 5 | 150 seconds |
|
| Asura Strike / Guillotine Fist | Active |
|
| Requires: Level 3 Finger Offensive and Level 3 Explosion Spirits | ||
| What it does: Can only be used while the Explosion Spirits skill is in effect. Use all remaining SP to deliver a massive physical blow to your enemy. Explosion Spirits is cancelled after using this skill. The caster cannot regenerate SP normally for a period after (based on skill level). Damage is based on remaining SP. |
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| Level: | Effect: |
SP used: |
| 1 | 400% ATK |
All Remaining
SP
|
| 2 | 550% ATK |
|
| 3 | 700% ATK |
|
| 4 | 850% ATK |
|
| 5 | 1000% ATK |
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