Monk Skills

Iron Hand / Iron Fist
Passive
Prerequisites: Level 10 Divine Protection and Level 10 Demon Bane

What it does: Increases the damage done by Knuckle class weapons and Bare Fists.

Level:
Damage Increase:
SP used:
1
+3
none
2
+6
3
+9
4
+12
5
+15
6
+18
7
+21
8
+24
9
+27
10
+30

Spirits Recovery / Spiritual Cadence
Passive
Prerequisites: Level 1 Blade Stop
What it does: Restores a certain amount of HP and SP every 10 seconds based on Skill Level. If your weight is over 50% then it will restore every 20 seconds. Amount is increased with VIT and INT
Level:
Restores:
SP used:
1
Restores 4 HP and 2 SP
none
2
Restores 8 HP and 4 SP
3
Restores 12 HP and 6 SP
4
Restores 16 HP and 8 SP
5
Restores 20 HP and 10 SP

Dodge / Flee
Passive
Prerequisites: Level 5 Call Spirits
What it does: Increases Flee Rate
Level:
Flee increase:
SP used:
1
+1
none
2
+3
3
+4
4
+6
5
+7
6
+9
7
+10
8
+12
9
+13
10
+15

Triple Attack / Raging Trifecta Blow
Passive
Prerequisites: Level 5 Dodge
What it does: Attack 3 times by chance, damage and chance are based on skill level. The player experiences a delay time after the activation of the skill. DEX and AGI reduce the delay time.
Level:
Effect:
SP used:
1
29% Chance to Triple Blow
120% ATK
none
2
28% Chance to Triple Blow
140% ATK
3
27% Chance to Triple Blow
160% ATK
4
26% Chance to Triple Blow
180% ATK
5
25% Chance to Triple Blow
200% ATK
6
24% Chance to Triple Blow
220% ATK
7
23% Chance to Triple Blow
240% ATK
8
22% Chance to Triple Blow
260% ATK
9
21% Chance to Triple Blow
280% ATK
10
20% Chance to Triple Blow
300% ATK

Call Spirits / Summon Spirit Spheres
Active
Prerequisites: Level 2 Iron Hand
What it does: Create a Spirit Sphere that will circle you. Can be used with other skills.
Level:
Spirit Spheres:
SP used:
1
1
15
2
2
15
3
3
15
4
4
15
5
5
15

Absorb Spirits / Spiritual Sphere Absorbtion
Active
Prerequisites: Level 5 Call Spirits
Level:
What it does:
SP used:
1
When used, the caster will absorb a Spirit Sphere and recover 10 SP.
When used against another Monk in PVP, it will cause their Spirit Spheres to vanish and drain SP from them to recover yours.
6

Chain Combo / Raging Quadruple Blow
Active
Prerequisites: Level 5 Triple Attack

What it does: Can only be activated during the Triple Attack delay period. Attack an enemy with 4 blows quickly(counts as one attack). Skill also occurs a delay period. DEX and AGI reduce the delay time.

Level:
Effect:
SP used:
1
200% ATK

17

2
250% ATK
19
3
300% ATK
21
4
350% ATK
23
5
400% ATK
25

Combo Finish / Raging Thrust
Active
Requires: Level 3 Chain Combo and a Spirit Sphere

What it does: Can only be activated during the Chain Combo delay period. Forces an enemy back and damages them.
This skill also experiences a delay period. DEX and AGI reduce the delay time.

Level:
Effect:
SP used:
1
300% ATK
23
2
360% ATK
26
3
420% ATK
29
4
480% ATK
32
5
540% ATK
35

Body Relocation / Snap
Active
Requirements: Level 2 Spirits Recovery, Level 3 Steel Body and Level 3 Extremity Fist
Level:
What it does:
SP used:
1
Teleport to a choosen cell. Cannot teleport through a wall or to/off raised areas of land.
10

Investigate / Occult Impactation
Active
Requires: Level 5 Call Spirits and a Spirit Sphere

What it does: Strong physical short range attack. The more defense the target has the more damage this skill will do.

Level:
Effect:
SP used:
1
175% ATK
10
2
250% ATK
14
3
325% ATK
17
4
400% ATK
19
5
475% ATK
20

Finger Offensive / Throw Spirit Sphere
Active
Requires: Level 3 Investigate

What it does: Launch Spirit Spheres at an enemy from a distance. Number of Spirit Spheres that can be thrown at an enemy is based on skill level. Casting Time is 1 second + ( Number of Spirit Spheres x 1 second). Casting time is reduced by DEX, but it cannot go below 0.5 seconds.

Level:
Effect:
SP used:
1
150% ATK
1 Spirit Sphere
10
2
175% ATK
2 Spirit Spheres
10
3
200% ATK
3 Spirit Spheres
10
4
225% ATK
4 Spirit Spheres
10
5
250% ATK
5 Spirit Spheres
10

Blade Stop / Root
Active
Requires: Level 5 Dodge
Level:
What it does:
SP used:
1
When used, the caster and the target cannot move for a skill duration.
If either the caster or the target dies, the skill is cancelled.
10

Explosion Spirits / Fury
Active
Requires: Level 1 Absorb Spirits

What it does: Increase Critical Rating for a skill duration. During the skill duration the users SP will not be restored naturally (Potions and other items can still be used). Cast the skill again to disable.

Level:
 Increase in Critical Rating:
SP used:
1
+10%
15
2
+12.5%
15
3
+15%
15
4
+17.5%
15
5
+20%
15

Steel Body / Mental Strength
Active
Requires: Level 3 Combo Finish and 5 Spirit Spheres

What it does: Raises the DEF and MDEF of the caster by 90. Attack speed of the caster is reduced to 25% of normal.
For the skill duration monsters will not recognize the caster. Boss monsters are not affected. Duration is based on skill level.

Level:
Duration:
SP used:
1
30 seconds
50% Max SP
2
60 seconds
3
90 seconds
4
120 seconds
5
150 seconds

Asura Strike / Guillotine Fist
Active
Requires: Level 3 Finger Offensive and Level 3 Explosion Spirits

What it does: Can only be used while the Explosion Spirits skill is in effect. Use all remaining SP to deliver a massive physical blow to your enemy. Explosion Spirits is cancelled after using this skill. The caster cannot regenerate SP normally for a period after (based on skill level). Damage is based on remaining SP.

Level:
Effect:
SP used:
1
400% ATK
All Remaining SP
2
550% ATK
3
700% ATK
4
850% ATK
5
1000% ATK