Magician Skills
| Increase SP Recovery | Passive |
||
| Prerequisites: None | |||
| What it does: Restores SP every 10 seconds while standing still. Every skill level increases the SP restoration amount by 3, the maximum SP of the caster affects the SP restoration amount. | |||
| Level: | Value of Recovery |
Additional Value of Recovery
by MAXSP |
SP used: |
| 1 | 3 |
MAXSP 0.2% |
none |
| 2 | 6 |
MAXSP 0.4% |
|
| 3 | 9 |
MAXSP 0.6% |
|
| 4 | 12 |
MAXSP 0.8% |
|
| 5 | 15 |
MAXSP 1.0% |
|
| 6 | 18 |
MAXSP 1.2% |
|
| 7 | 21 |
MAXSP 1.4% |
|
| 8 | 24 |
MAXSP 1.6% |
|
| 9 | 27 |
MAXSP 1.8% |
|
| 10 | 30 |
MAXSP 2.0% |
|
| Napalm Beat | Active |
|
| Prerequisites: None | ||
| What it does: Damages an area 9 cells around the target with Ghost Property attack. The targets within the attack range receive damage. Has a 1 second delay after use. |
||
| Level: | Damage Increment |
SP used: |
| 1 | MATK X 0.8 |
9 |
| 2 | MATK X 0.9 |
9 |
| 3 | MATK X 1.0 |
9 |
| 4 | MATK X 1.1 |
9 |
| 5 | MATK X 1.2 |
9 |
| 6 | MATK X 1.3 |
9 |
| 7 | MATK X 1.4 |
9 |
| 8 | MATK X 1.5 |
9 |
| 9 | MATK X 1.6 |
9 |
| 10 | MATK X 1.7 |
9 |
| Soul Strike | Active |
||
| Requires: Napalm Beat lvl 4 | |||
| What it does: Summon aggressive ancient holy ghosts which attack with ghost property on a desired target. At level 10, when summoned, the holy ghost delivers 5 consecutive blows. Has a 0.5 casting delay time. |
|||
| Level: | Numbers of Blow |
Delay After Use |
SP used: |
| 1 | 1 |
1.2 sec |
15 |
| 2 | 1 |
1.4 sec |
18 |
| 3 | 2 |
1.6 sec |
21 |
| 4 | 2 |
1.8 sec |
24 |
| 5 | 3 |
2.0 sec |
27 |
| 6 | 3 |
2.2 sec |
30 |
| 7 | 4 |
2.4 sec |
33 |
| 8 | 4 |
2.6 sec |
36 |
| 9 | 5 |
2.8 sec |
39 |
| 10 | 5 |
2.7 sec |
42 |
| Safety Wall | Active |
||
| Requires: Napalm Beat lvl 7, Soul Strike lvl 5 | |||
| What it does: Create a 1 cell barrier with a magic wall. It protects a character from physical melee attacks. Consumes 1 Blue Gemstone. Cannot be cast on the same cell twice. Skill level affects on the numbers of hits the caster is protected from and the Skill Duration. |
|||
| Level: | Guard |
Casting Time |
SP used: |
| 1 | 2 times |
4 sec |
30 |
| 2 | 3 times |
3.5 sec |
30 |
| 3 | 4 times |
3 sec |
30 |
| 4 | 5 times |
2.5 sec |
35 |
| 5 | 6 times |
2 sec |
35 |
| 6 | 7 times |
1.5 sec |
35 |
| 7 | 8 times |
1 sec |
40 |
| 8 | 9 times |
1 sec |
40 |
| 9 | 10 times |
1 sec |
40 |
| 10 | 11 times |
1 sec |
40 |
| Cold Bolt | Active |
||
| Prerequisites: None | |||
| What it does: Strike a target with icy bolts falling from the sky. Skill level affects on the numbers of bolts that the caster can summon at a time. Suffers a delay after a use. |
|||
| Level: | Number of Bolt |
Casting Time |
SP used: |
| 1 | 1 |
0.7 sec |
12 |
| 2 | 2 |
1.4 sec |
14 |
| 3 | 3 |
2.1 sec |
16 |
| 4 | 4 |
2.8 sec |
18 |
| 5 | 5 |
3.5 sec |
20 |
| 6 | 6 |
4.2 sec |
22 |
| 7 | 7 |
4.9 sec |
24 |
| 8 | 8 |
5.6 sec |
26 |
| 9 | 9 |
6.3 sec |
28 |
| 10 | 10 |
7 sec |
30 |
| Frost Diver | Active |
|||
| Requires: Cold Bolt lvl 5 | ||||
| What it does: Attacks a target and Freezes it by chance. Target frozen by Frost Diver skill become water property regardless of its own property. However this skill doesn't work on boss and undead monsters, and has a delay after a use. This skill also has a 0.8 casting time, the magic defense of the target affects the time, chance frozen. |
||||
| Level: | Attack Power |
Frozen Time |
Freezing Chance |
SP used: |
| 1 | 110% |
3 sec |
38 % |
25 |
| 2 | 120% |
6 sec |
41 % |
24 |
| 3 | 130% |
9 sec |
44 % |
23 |
| 4 | 140% |
12 sec |
47 % |
22 |
| 5 | 150% |
15 sec |
50 % |
21 |
| 6 | 160% |
18 sec |
53 % |
20 |
| 7 | 170% |
21 sec |
56 % |
19 |
| 8 | 180% |
24 sec |
59 % |
18 |
| 9 | 190% |
27 sec |
62 % |
17 |
| 10 | 200% |
30 sec |
65 % |
16 |
| Lightning Bolt | Active |
||
| Prerequisites: None | |||
| What it does: Strike a target with lightening bolts. Skill level affects the number of bolts that the caster can summon at a time. Has a delay after use. |
|||
| Level: | Number of Bolt |
Casting Time |
SP used: |
| 1 | 1 |
0.7 sec |
12 |
| 2 | 2 |
1.4 sec |
14 |
| 3 | 3 |
2.1 sec |
16 |
| 4 | 4 |
2.8 sec |
18 |
| 5 | 5 |
3.5 sec |
20 |
| 6 | 6 |
4.2 sec |
22 |
| 7 | 7 |
4.9 sec |
24 |
| 8 | 8 |
5.6 sec |
26 |
| 9 | 9 |
6.3 sec |
28 |
| 10 | 10 |
7 sec |
30 |
| Thunderstorm | Active |
|
| Requires: Lightening Bold lvl 4 | ||
| What it does: Summon numerous lightening bolts on a chosen spot. The thunderstorm does splash damage 5*5 = 25 cells around the chosen spot at the same time. 1 lightening bolt does 80% damage of the caster's magic attack strength. Skill level affects the number of lightening bolts the caster can summon at a time. |
||
| Level: | Casting Time |
SP used: |
| 1 | 1 sec |
29 |
| 2 | 2 sec |
34 |
| 3 | 3 sec |
39 |
| 4 | 4 sec |
44 |
| 5 | 5 sec |
49 |
| 6 | 6 sec |
54 |
| 7 | 7 sec |
59 |
| 8 | 8 sec |
64 |
| 9 | 9 sec |
69 |
| 10 | 10 sec |
74 |
| Fire Bolt | Active |
||
| Prerequisites: None | |||
| What it does: Strike a target with fire falling from the sky. Skill level affects the number of fire bolts that the caster can use at a time. Has a delay after a use. |
|||
| Level: | Number of Bolt |
Casting Time |
SP used: |
| 1 | 1 |
0.7 sec |
12 |
| 2 | 2 |
1.4 sec |
14 |
| 3 | 3 |
2.1 sec |
16 |
| 4 | 4 |
2.8 sec |
18 |
| 5 | 5 |
3.5 sec |
20 |
| 6 | 6 |
4.2 sec |
22 |
| 7 | 7 |
4.9 sec |
24 |
| 8 | 8 |
5.6 sec |
26 |
| 9 | 9 |
6.3 sec |
28 |
| 10 | 10 |
7 sec |
30 |
| Fire Ball | Active |
|
| Requires: Fire Bolt lvl 4 | ||
| What it does: Summon a fire ball to collide with a target. The fire ball does splash damage around the target within a 5*5 = 25 cell radius. The splashed damage deals 3/4 of the damage the target has taken. Skill level affects on the amount of damage. Has a 1.5 delay before and after a use. |
||
| Level: | ATK (MATK): |
SP used: |
| 1 | 95 % |
25 |
| 2 | 100 % |
25 |
| 3 | 105 % |
25 |
| 4 | 110 % |
25 |
| 5 | 115 % |
25 |
| 6 | 120 % |
25 |
| 7 | 125 % |
25 |
| 8 | 130 % |
25 |
| 9 | 135 % |
25 |
| 10 | 140 % |
25 |
| Sight | Active |
|
| Prerequisites: None | ||
| Level: | What it does: | SP used: |
| 1 | Summon a spinning fire ball around the caster that detects hidden enemies around the caster. Requires 10 SP for a use. | 10 |
| Fire Wall | Active |
|||
| Requires: Sight lvl 1, Fire Ball lvl 5 | ||||
| What it does: Create a fire wall on the
ground between a target and the caster. All monsters except the undead
take 50% damage of the Magic attack strength of the caster and are
knocked back at the same time when they attempt to walk across the
fire wall. |
||||
| Level: | Numbers of Knocking Enemy |
Skill Duration |
Casting Time |
SP used: |
| 1 | 3 times |
4 sec |
2 sec |
40 |
| 2 | 4 times |
8 sec |
1.85 sec |
40 |
| 3 | 5 times |
12 sec |
1.7 sec |
40 |
| 4 | 6 times |
16 sec |
1.55 sec |
40 |
| 5 | 7 times |
20 sec |
1.4 sec |
40 |
| 6 | 8 times |
24 sec |
1.25 sec |
40 |
| 7 | 9 times |
28 sec |
1.1 sec |
40 |
| 8 | 10 times |
32 sec |
0.95 sec |
40 |
| 9 | 11 times |
36 sec |
0.8 sec |
40 |
| 10 | 12 times |
40 sec |
0.65 sec |
40 |
| Stone Curse | Active |
|
| Prerequisites: None | ||
| What it does: Stone Curse, curses a target spending 1 Red Gemstone. The target will be stoned after few seconds, The HP amount of the target will be decreased by 1% every 5 seconds until the remaining amount of HP becomes 1. Cannot be used on boss monsters or the undead. The level and LUK stat of a target affects the skill duration. This skill makes the target become the Earth property for the skills duration. |
||
| Level: | Stone Curse Chance |
SP used: |
| 1 | 24 % |
25 |
| 2 | 28 % |
24 |
| 3 | 32 % |
23 |
| 4 | 36 % |
22 |
| 5 | 40 % |
21 |
| 6 | 44 % |
20 |
| 7 | 48 % |
19 |
| 8 | 52 % |
18 |
| 9 | 56 % |
17 |
| 10 | 60 % |
16 |
| Energy Coat | Active |
|
| Prerequisites: None | ||
| Level: | What it does: | SP used: |
| 1 | An exclusive skill for Mage class that requires
Mage job level 35 and a quest. Reduces the damage the caster takes from enemies by shielding the caster with a magical shield. Consumes 30 SP when cast, and continues to consume a certain amount of SP when attacked. Remaining SP amount of the caster affects on the damage and the additional SP consumption for the next attack. Can last 5 minutes for the maximum, however when the caster`s SP amount becomes 0, the magic shield around the caster disappears. Only blocks physical attacks and has a 5 seconds casting time. |
30 |
| Remaining SP | Damage Reduction |
Required SP |
| 1~20% | 6% |
1 % |
| 21~40% | 12% |
1.5 % |
| 41~60% | 18 % |
2 % |
| 61~80% | 24 % |
2.5 % |
| 81~100% | 30% |
3 % |