Magician Skills

Increase SP Recovery
Passive
Prerequisites: None
What it does: Restores SP every 10 seconds while standing still. Every skill level increases the SP restoration amount by 3, the maximum SP of the caster affects the SP restoration amount.
Level:
Value of Recovery
Additional Value of Recovery by MAXSP
SP used:
1
3
MAXSP 0.2%
none
2
6
MAXSP 0.4%
3
9
MAXSP 0.6%
4
12
MAXSP 0.8%
5
15
MAXSP 1.0%
6
18
MAXSP 1.2%
7
21
MAXSP 1.4%
8
24
MAXSP 1.6%
9
27
MAXSP 1.8%
10
30
MAXSP 2.0%

Napalm Beat
Active
Prerequisites: None

What it does: Damages an area 9 cells around the target with Ghost Property attack. The targets within the attack range receive damage. Has a 1 second delay after use.

Level:
Damage Increment
SP used:
1
MATK X 0.8
9
2
MATK X 0.9
9
3
MATK X 1.0
9
4
MATK X 1.1
9
5
MATK X 1.2
9
6
MATK X 1.3
9
7
MATK X 1.4
9
8
MATK X 1.5
9
9
MATK X 1.6
9
10
MATK X 1.7
9

Soul Strike
Active
Requires: Napalm Beat lvl 4

What it does: Summon aggressive ancient holy ghosts which attack with ghost property on a desired target. At level 10, when summoned, the holy ghost delivers 5 consecutive blows. Has a 0.5 casting delay time.

Level:
Numbers of Blow
Delay After Use
SP used:
1
1
1.2 sec
15
2
1
1.4 sec
18
3
2
1.6 sec
21
4
2
1.8 sec
24
5
3
2.0 sec
27
6
3
2.2 sec
30
7
4
2.4 sec
33
8
4
2.6 sec
36
9
5
2.8 sec
39
10
5
2.7 sec
42

Safety Wall
Active
Requires: Napalm Beat lvl 7, Soul Strike lvl 5

What it does: Create a 1 cell barrier with a magic wall. It protects a character from physical melee attacks. Consumes 1 Blue Gemstone. Cannot be cast on the same cell twice. Skill level affects on the numbers of hits the caster is protected from and the Skill Duration.

Level:
Guard
Casting Time
SP used:
1
2 times
4 sec
30
2
3 times
3.5 sec
30
3
4 times
3 sec
30
4
5 times
2.5 sec
35
5
6 times
2 sec
35
6
7 times
1.5 sec
35
7
8 times
1 sec
40
8
9 times
1 sec
40
9
10 times
1 sec
40
10
11 times
1 sec
40

Cold Bolt
Active
Prerequisites: None

What it does: Strike a target with icy bolts falling from the sky. Skill level affects on the numbers of bolts that the caster can summon at a time. Suffers a delay after a use.

Level:
Number of Bolt
Casting Time
SP used:
1
1
0.7 sec
12
2
2
1.4 sec
14
3
3
2.1 sec
16
4
4
2.8 sec
18
5
5
3.5 sec
20
6
6
4.2 sec
22
7
7
4.9 sec
24
8
8
5.6 sec
26
9
9
6.3 sec
28
10
10
7 sec
30

Frost Diver
Active
Requires: Cold Bolt lvl 5

What it does: Attacks a target and Freezes it by chance. Target frozen by Frost Diver skill become water property regardless of its own property. However this skill doesn't work on boss and undead monsters, and has a delay after a use. This skill also has a 0.8 casting time, the magic defense of the target affects the time, chance frozen.

Level:
Attack Power
Frozen Time
Freezing Chance
SP used:
1
110%
3 sec
38 %
25
2
120%
6 sec
41 %
24
3
130%
9 sec
44 %
23
4
140%
12 sec
47 %
22
5
150%
15 sec
50 %
21
6
160%
18 sec
53 %
20
7
170%
21 sec
56 %
19
8
180%
24 sec
59 %
18
9
190%
27 sec
62 %
17
10
200%
30 sec
65 %
16

Lightning Bolt
Active
Prerequisites: None

What it does: Strike a target with lightening bolts. Skill level affects the number of bolts that the caster can summon at a time. Has a delay after use.

Level:
Number of Bolt
Casting Time
SP used:
1
1
0.7 sec
12
2
2
1.4 sec
14
3
3
2.1 sec
16
4
4
2.8 sec
18
5
5
3.5 sec
20
6
6
4.2 sec
22
7
7
4.9 sec
24
8
8
5.6 sec
26
9
9
6.3 sec
28
10
10
7 sec
30

Thunderstorm
Active
Requires: Lightening Bold lvl 4

What it does: Summon numerous lightening bolts on a chosen spot. The thunderstorm does splash damage 5*5 = 25 cells around the chosen spot at the same time. 1 lightening bolt does 80% damage of the caster's magic attack strength. Skill level affects the number of lightening bolts the caster can summon at a time.

Level:
Casting Time
SP used:
1
1 sec
29
2
2 sec
34
3
3 sec
39
4
4 sec
44
5
5 sec
49
6
6 sec
54
7
7 sec
59
8
8 sec
64
9
9 sec
69
10
10 sec
74

Fire Bolt
Active
Prerequisites: None

What it does: Strike a target with fire falling from the sky. Skill level affects the number of fire bolts that the caster can use at a time. Has a delay after a use.

Level:
Number of Bolt
Casting Time
SP used:
1
1
0.7 sec
12
2
2
1.4 sec
14
3
3
2.1 sec
16
4
4
2.8 sec
18
5
5
3.5 sec
20
6
6
4.2 sec
22
7
7
4.9 sec
24
8
8
5.6 sec
26
9
9
6.3 sec
28
10
10
7 sec
30

Fire Ball
Active
Requires: Fire Bolt lvl 4

What it does: Summon a fire ball to collide with a target. The fire ball does splash damage around the target within a 5*5 = 25 cell radius. The splashed damage deals 3/4 of the damage the target has taken. Skill level affects on the amount of damage. Has a 1.5 delay before and after a use.

Level:
ATK (MATK):
SP used:
1
95 %
25
2
100 %
25
3
105 %
25
4
110 %
25
5
115 %
25
6
120 %
25
7
125 %
25
8
130 %
25
9
135 %
25
10
140 %
25

Sight
Active
Prerequisites: None
Level: What it does:
SP used:
1 Summon a spinning fire ball around the caster that detects hidden enemies around the caster. Requires 10 SP for a use.
10

Fire Wall
Active
Requires: Sight lvl 1, Fire Ball lvl 5

What it does: Create a fire wall on the ground between a target and the caster. All monsters except the undead take 50% damage of the Magic attack strength of the caster and are knocked back at the same time when they attempt to walk across the fire wall.
Skill level affects on the strength of fire wall. This skill is fire property and can be cast 3 walls at a time.

Level:
Numbers of Knocking Enemy
Skill Duration
Casting Time
SP used:
1
3 times
4 sec
2 sec
40
2
4 times
8 sec
1.85 sec
40
3
5 times
12 sec
1.7 sec
40
4
6 times
16 sec
1.55 sec
40
5
7 times
20 sec
1.4 sec
40
6
8 times
24 sec
1.25 sec
40
7
9 times
28 sec
1.1 sec
40
8
10 times
32 sec
0.95 sec
40
9
11 times
36 sec
0.8 sec
40
10
12 times
40 sec
0.65 sec
40

Stone Curse
Active
Prerequisites: None

What it does: Stone Curse, curses a target spending 1 Red Gemstone. The target will be stoned after few seconds, The HP amount of the target will be decreased by 1% every 5 seconds until the remaining amount of HP becomes 1. Cannot be used on boss monsters or the undead. The level and LUK stat of a target affects the skill duration. This skill makes the target become the Earth property for the skills duration.

Level:
Stone Curse Chance
SP used:
1
24 %
25
2
28 %
24
3
32 %
23
4
36 %
22
5
40 %
21
6
44 %
20
7
48 %
19
8
52 %
18
9
56 %
17
10
60 %
16

Energy Coat
Active
Prerequisites: None
Level: What it does:
SP used:
1 An exclusive skill for Mage class that requires Mage job level 35 and a quest.
Reduces the damage the caster takes from enemies by shielding the caster with a magical shield.
Consumes 30 SP when cast, and continues to consume a certain amount of SP when attacked.
Remaining SP amount of the caster affects on the damage and the additional SP consumption for the next attack.
Can last 5 minutes for the maximum, however when the caster`s SP amount becomes 0, the magic shield around the caster disappears.
Only blocks physical attacks and has a 5 seconds casting time.
30
Remaining SP
Damage Reduction
Required SP
1~20%
6%
1 %
21~40%
12%
1.5 %
41~60%
18 %
2 %
61~80%
24 %
2.5 %
81~100%
30%
3 %