Hunter Skills
| Beastbane |
Passive
|
|
| Prerequisites: none | ||
| What it does: Increases attack strength when fighting with a brute or insect monster. | ||
| Level: |
Attack Strength Added
|
SP used:
|
| 1 |
4
|
none
|
| 2 |
8
|
none
|
| 3 |
12
|
none
|
| 4 |
16
|
none
|
| 5 |
20
|
none
|
| 6 |
24
|
none
|
| 7 |
28
|
none
|
| 8 |
32
|
none
|
| 9 |
36
|
none
|
| 10 |
40
|
none
|
| Falconry Mastery |
Passive
|
|
| Prerequisites: Beast Bane lvl 1 | ||
| Level: | What it does: Allows Hunters to use Falcon, the exclusive sub character for hunter class. |
SP used:
|
| 1 | Enables you to rent a Falcon |
none
|
| Blitz Beat |
Active
|
|
| Prerequisites: Falconry Mastery lvl 1 | ||
|
What it does: Manages Falcon to deliver blows to a target and enemies
in its flight path. Skill level affects on the numbers of blows that
Falcon can do, user can manage Falcon to attack 5 times for the maximum. Has a casting time in case the user`s using this skill as active skill not automatic casting skill. |
||
| Level: |
No. of Hit
|
SP used:
|
| 1 |
1
|
10
|
| 2 |
2
|
13
|
| 3 |
3
|
16
|
| 4 |
4
|
19
|
| 5 |
5
|
22
|
| Steel Crow |
Passive
|
|
| Prerequisites: Blitz Beat lvl 5 | ||
| What it does: Increases Falcon damage. Blitz Beat skill level associates in this skill. | ||
| Level: |
Attack Strength Added
|
SP used:
|
| 1 |
6
|
none
|
| 2 |
12
|
none
|
| 3 |
18
|
none
|
| 4 |
24
|
none
|
| 5 |
30
|
none
|
| 6 |
36
|
none
|
| 7 |
42
|
none
|
| 8 |
48
|
none
|
| 9 |
54
|
none
|
| 10 |
60
|
none
|
| Detect |
Active
|
|
| Prerequisites: Improve Concentration lvl 1 and Falconry Mastery lvl 1 | ||
|
What it does: Manages Falcon to detect hidden enemies around. Skill level affects on the detecting range of Falcon. |
||
| Level: |
Detecting Range
|
SP used:
|
| 1 |
+ 3 cells
|
8
|
| 2 |
+ 5 cells
|
8
|
| 3 |
+ 7 cells
|
8
|
| 4 |
+ 9 cells
|
8
|
| Skid Trap |
Active
|
||
| Prerequisites: none | |||
|
What it does: Install a trap to slide an enemy toward a certain direction. Skill level affects on the range of sliding the target. |
|||
| Level: |
Sliding Range
|
Lasting Time
|
SP used:
|
| 1 |
6 cells
|
300 sec
|
10
|
| 2 |
7 cells
|
240 sec
|
10
|
| 3 |
8 cells
|
180 sec
|
10
|
| 4 |
9 cells
|
120 sec
|
10
|
| 5 |
10 cells
|
60 sec
|
10
|
| Land Mine |
Active
|
||
| Prerequisites: none | |||
|
What it does: Install a trap explodes when an enemy steps on it. Does earth property attack, also has a chance to stun the target by chance. DEX, INT and the skill level affects on the amount of damage. |
|||
| Level: |
Attack Power
|
Lasting Time
|
SP used:
|
| 1 |
50%
|
200 sec
|
10
|
| 2 |
75%
|
160 sec
|
10
|
| 3 |
100%
|
120 sec
|
10
|
| 4 |
125%
|
80 sec
|
10
|
| 5 |
150%
|
40 sec
|
10
|
| Ankle Snare |
Active
|
||
| Prerequisites: Skid Trap lvl 1 | |||
|
What it does: Install a trap which makes an enemy immobile for a while. The enemy is not allowed to do anything but attack. |
|||
| Level: |
Time Limit
|
Lasting Time
|
SP used:
|
| 1 |
4 sec
|
250 sec
|
12
|
| 2 |
8 sec
|
200 sec
|
12
|
| 3 |
12 sec
|
150 sec
|
12
|
| 4 |
16 sec
|
100 sec
|
12
|
| 5 |
20 sec
|
50 sec
|
12
|
| Flasher |
Active
|
|
| Prerequisites: Skid Trap lvl 1 | ||
|
What it does: Install a trap which blinds an enemy by emitting a light. |
||
| Level: |
Lasting Time
|
SP used:
|
| 1 |
150 sec
|
12
|
| 2 |
120 sec
|
12
|
| 3 |
90 sec
|
12
|
| 4 |
60 sec
|
12
|
| 5 |
30 sec
|
12
|
| Shockwave Trap |
Active
|
||
| Prerequisites: Ankle Snare lvl 1 | |||
|
What it does: Installs a trap which drains an enemy's SP. Skill level affects on the amount of SP drained by, when mastered this skill, 80% of SP can be drained for the maximum. |
|||
| Level: |
SP Drain
|
Lasting Time
|
SP used:
|
| 1 |
20 %
|
200 sec
|
45
|
| 2 |
35 %
|
160 sec
|
45
|
| 3 |
50 %
|
120 sec
|
45
|
| 4 |
65 %
|
80 sec
|
45
|
| 5 |
80 %
|
40 sec
|
45
|
| Sandman |
Active
|
|
| Prerequisites: Flasher lvl 1 | ||
|
What it does: Installs a trap which makes an enemy and near enemies fall asleep when stepped on. The enemies sleeping will not awaken unless they are hit by an attack. Is not usable on boss monsters. |
||
| Level: |
Lasting Time
|
SP used:
|
| 1 |
150 sec
|
12
|
| 2 |
120 sec
|
12
|
| 3 |
90 sec
|
12
|
| 4 |
60 sec
|
12
|
| 5 |
30 sec
|
12
|
| Freezing Trap |
Active
|
|
| Prerequisites: Flasher lvl 1 | ||
|
What it does: Install a trap which attacks and freezes an enemy stepping on it. The chance of freezing is affected by the magic defense of the target, can not be used on boss monsters. |
||
| Level: |
Lasting Time
|
SP used:
|
| 1 |
150 sec
|
10
|
| 2 |
120 sec
|
10
|
| 3 |
90 sec
|
10
|
| 4 |
60 sec
|
10
|
| 5 |
30 sec
|
10
|
| Blast Mine |
Active
|
|
| Prerequisites: Sandman lvl 1, Freezing Trap lvl 1, Land Mine lvl 1 | ||
|
What it does: Install a trap which explodes 9 cells around with fire property damage. This trap will take some time to be activated after being installed, the caster can move the trap before it's activated by attacking the trap. |
||
| Level: |
Lasting Time
|
SP used:
|
| 1 |
25 sec
|
10
|
| 2 |
20 sec
|
10
|
| 3 |
15 sec
|
10
|
| 4 |
10 sec
|
10
|
| 5 |
5 sec
|
10
|
| Claymore Trap |
Active
|
|
| Prerequisites: Blast Mine lvl 1, Shockwave Trap lvl 1 | ||
|
What it does: Installs a trap which explodes 25 cells around with fire property splash damage. DEX, INT and the skill level affect the amount of damage. |
||
| Level: |
Lasting Time
|
SP used:
|
| 1 |
20 sec
|
10
|
| 2 |
40 sec
|
10
|
| 3 |
60 sec
|
10
|
| 4 |
80 sec
|
10
|
| 5 |
100 sec
|
10
|
| Remove Trap |
Active
|
|
| Prerequisites: Land Mine lvl 1 | ||
| Level: | What it does: |
SP used:
|
| 1 | Remove traps by consuming 5 SP for a use. However it is impossible to remove a trap which is still in active. Obtains one trap item when successfully remove the trap. |
5
|
| Talkie Box |
Active
|
|
| Prerequisites: Remove Trap lvl 1, Shockwave Trap lvl 1 | ||
|
What it does: Install a trap which plays the memorized messages when somebody steps on it. The message is not played for the caster. |
||
| Level: |
Lasting Time
|
SP used:
|
| 1 |
600 sec
|
10
|
| Spring Trap |
Active
|
|
| Prerequisites: Remove Trap lvl 1, Falconry Mastery lvl 1 | ||
|
What it does: Manages Falcon to remove a trap from a distance. |
||
| Level: |
Falcon Range
|
SP used:
|
| 1 |
4 cells
|
10
|
| 2 |
5 cells
|
10
|
| 3 |
6 cells
|
10
|
| 4 |
7 cells
|
10
|
| 5 |
8 cells
|
10
|