Hunter Skills

Beastbane
Passive
Prerequisites: none
What it does: Increases attack strength when fighting with a brute or insect monster.
Level:
Attack Strength Added
SP used:
1
4
none
2
8
none
3
12
none
4
16
none
5
20
none
6
24
none
7
28
none
8
32
none
9
36
none
10
40
none

Falconry Mastery
Passive
Prerequisites: Beast Bane lvl 1
Level: What it does: Allows Hunters to use Falcon, the exclusive sub character for hunter class.
SP used:
1 Enables you to rent a Falcon
none

Blitz Beat
Active
Prerequisites: Falconry Mastery lvl 1

What it does: Manages Falcon to deliver blows to a target and enemies in its flight path. Skill level affects on the numbers of blows that Falcon can do, user can manage Falcon to attack 5 times for the maximum.
Also this skill adds a chance for Falcon to automatically attack the target the user`s fighting with when the user`s using a bow and arrows

Has a casting time in case the user`s using this skill as active skill not automatic casting skill.

Level:
No. of Hit
SP used:
1
1
10
2
2
13
3
3
16
4
4
19
5
5
22

Steel Crow
Passive
Prerequisites: Blitz Beat lvl 5
What it does: Increases Falcon damage. Blitz Beat skill level associates in this skill.
Level:
Attack Strength Added
SP used:
1
6
none
2
12
none
3
18
none
4
24
none
5
30
none
6
36
none
7
42
none
8
48
none
9
54
none
10
60
none

Detect
Active
Prerequisites: Improve Concentration lvl 1 and Falconry Mastery lvl 1

What it does:  Manages Falcon to detect hidden enemies around. Skill level affects on the detecting range of Falcon.

Level:
Detecting Range
SP used:
1
+ 3 cells
8
2
+ 5 cells
8
3
+ 7 cells
8
4
+ 9 cells
8

Skid Trap
Active
Prerequisites: none  

What it does: Install a trap to slide an enemy toward a certain direction. Skill level affects on the range of sliding the target.

Level:
Sliding Range
Lasting Time
SP used:
1
6 cells
300 sec
10
2
7 cells
240 sec
10
3
8 cells
180 sec
10
4
9 cells
120 sec
10
5
10 cells
60 sec
10

Land Mine
Active
Prerequisites: none  

What it does: Install a trap explodes when an enemy steps on it. Does earth property attack, also has a chance to stun the target by chance. DEX, INT and the skill level affects on the amount of damage.

Level:
Attack Power
Lasting Time
SP used:
1
50%
200 sec
10
2
75%
160 sec
10
3
100%
120 sec
10
4
125%
80 sec
10
5
150%
40 sec
10

Ankle Snare
Active
Prerequisites: Skid Trap lvl 1

What it does: Install a trap which makes an enemy immobile for a while. The enemy is not allowed to do anything but attack.

Level:
Time Limit
Lasting Time
SP used:
1
4 sec
250 sec
12
2
8 sec
200 sec
12
3
12 sec
150 sec
12
4
16 sec
100 sec
12
5
20 sec
50 sec
12

Flasher
Active
Prerequisites: Skid Trap lvl 1

What it does: Install a trap which blinds an enemy by emitting a light.

Level:
Lasting Time
SP used:
1
150 sec
12
2
120 sec
12
3
90 sec
12
4
60 sec
12
5
30 sec
12

Shockwave Trap
Active
Prerequisites: Ankle Snare lvl 1

What it does: Installs a trap which drains an enemy's SP. Skill level affects on the amount of SP drained by, when mastered this skill, 80% of SP can be drained for the maximum.

Level:
SP Drain
Lasting Time
SP used:
1
20 %
200 sec
45
2
35 %
160 sec
45
3
50 %
120 sec
45
4
65 %
80 sec
45
5
80 %
40 sec
45

Sandman
Active
Prerequisites: Flasher lvl 1

What it does: Installs a trap which makes an enemy and near enemies fall asleep when stepped on. The enemies sleeping will not awaken unless they are hit by an attack. Is not usable on boss monsters.

Level:
Lasting Time
SP used:
1
150 sec
12
2
120 sec
12
3
90 sec
12
4
60 sec
12
5
30 sec
12

Freezing Trap
Active
Prerequisites: Flasher lvl 1

What it does: Install a trap which attacks and freezes an enemy stepping on it. The chance of freezing is affected by the magic defense of the target, can not be used on boss monsters.

Level:
Lasting Time
SP used:
1
150 sec
10
2
120 sec
10
3
90 sec
10
4
60 sec
10
5
30 sec
10

Blast Mine
Active
Prerequisites: Sandman lvl 1, Freezing Trap lvl 1, Land Mine lvl 1

What it does: Install a trap which explodes 9 cells around with fire property damage. This trap will take some time to be activated after being installed, the caster can move the trap before it's activated by attacking the trap.

Level:
Lasting Time
SP used:
1
25 sec
10
2
20 sec
10
3
15 sec
10
4
10 sec
10
5
5 sec
10

Claymore Trap
Active
Prerequisites: Blast Mine lvl 1, Shockwave Trap lvl 1

What it does: Installs a trap which explodes 25 cells around with fire property splash damage. DEX, INT and the skill level affect the amount of damage.

Level:
Lasting Time
SP used:
1
20 sec
10
2
40 sec
10
3
60 sec
10
4
80 sec
10
5
100 sec
10

Remove Trap
Active
Prerequisites: Land Mine lvl 1
Level: What it does:
SP used:
1 Remove traps by consuming 5 SP for a use. However it is impossible to remove a trap which is still in active. Obtains one trap item when successfully remove the trap.
5

Talkie Box
Active
Prerequisites: Remove Trap lvl 1, Shockwave Trap lvl 1

What it does: Install a trap which plays the memorized messages when somebody steps on it. The message is not played for the caster.

Level:
Lasting Time
SP used:
1
600 sec
10

Spring Trap
Active
Prerequisites: Remove Trap lvl 1, Falconry Mastery lvl 1

What it does: Manages Falcon to remove a trap from a distance.

Level:
Falcon Range
SP used:
1
4 cells
10
2
5 cells
10
3
6 cells
10
4
7 cells
10
5
8 cells
10