Blacksmith Skills

Iron Tempering
Passive
Prerequisites: none
What it does: Allows Blacksmiths to create iron by consuming 1 Iron Ore and 1 Mini-Furnace.
Level:
Success Chance
SP used:
1
26%
none
2
32%
none
3
38%
none
4
44%
none
5
50%
none

Steel Tempering
Passive
Prerequisites: Iron Tempering lvl 1
What it does: Allows Blacksmiths to create Steel by consuming 5 Iron and 1 Mini-Furnce.
Level:
Success Chance
SP used:
1
15%
none
2
20%
none
3
25%
none
4
30%
none
5
35%
none

Enchantedstone Craft
Passive
Prerequisites: Iron Tempering lvl 1
What it does: Allows Blacksmiths to create elemental stones by consuming 10 elemental ores and 1 Mini-Furnace.
Level:
Success Chance
SP used:
1
15%
none
2
20%
none
3
25%
none
4
30%
none
5
35%
none

Oridecon Research
Passive
Prerequisites: Enchantedstone Craft lvl 1
Level: What it does:
SP used:
1 This skill is strictly applied onto creating lvl 3 weapons, the skill level affects the success chance of any lvl 3 weapons created.
none

Smith Dagger
Passive
Prerequisites: Iron Tempering lvl 1
What it does: Allows Blacksmiths to create various dagger class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Smith Sword
Passive
Prerequisites: Smith Dagger lvl 1
What it does: Allows Blacksmiths to create various one handed sword class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Smith Two-handed Sword
Passive
Prerequisites: Smith Sword lvl 1
What it does: Allows Blacksmiths to create various two handed sword class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Smith Axe
Passive
Prerequisites: Smith Sword lvl 2
What it does: Allows Blacksmiths to create various axe class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Smith Knucklebrace
Passive
Prerequisites: Smith Dagger lvl 1
What it does: Allows Blacksmiths to create various knuckle class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Smith Mace
Passive
Prerequisites: Smith Knucklebrace lvl 2
What it does: Allows Blacksmiths to create various mace class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Smith Spear
Passive
Prerequisites: Smith Dagger lvl 2
What it does: Allows Blacksmiths to create various spear class weapons.
Level:
Success Chance
SP used:
1
10%
none
2
20%
none
3
30%
none

Hilt Binding
Passive
Prerequisites: none  
Level: What it does:
SP used:
1 Prevents its user from dropping equipped weapon when they faint or die. Only applicable for weapon the user's equipping.
none

Ore Discovery
Passive
Requires: Hilt Biding lvl 1, Steel Tempering lvl 1
Level: What it does:
SP used:
1 Increases the chance of finding ores from dead monsters.
none

Weapon Research
Passive
Prerequisites: Hilt Binding lvl 1
What it does: Improves the attack strength of weapons and increases the chance of creating weapons. Accuracy and attack strength are increased by this skill at the same time, it is applicable for all weapons equiped or made.
Level:
Accuracy/Attack Strength Added
+ Forging Chance
SP used:
1
2
1 %
none
2
4
2 %
none
3
6
3 %
none
4
8
4 %
none
5
10
5 %
none
6
12
6 %
none
7
14
7 %
none
8
16
8 %
none
9
18
9 %
none
10
20
10 %
none

Skin Tempering
Passive
Prerequisites: none
What it does: Increases fire resistance of the user.
Level:
Success Chance
SP used:
1
5%
none
2
10%
none
3
15%
none
4
20%
none
5
25%
none

Weapon Repair
Passive
Prerequisites: Weapon Research lvl 1
Level: What it does:
SP used:
1 Allows Blacksmiths to repair damaged weapons by spending 1 Steel. Requires its user to carry Anvil and Iron Hammer.
5

Hammer Fall
Passive
Prerequisites: none  
What it does: Ignite a vibration 25 cells around a chosen spot by hammering that cell with massive power. Any enemies coming into the area get stunned by chance. Only activated when equipping mace or axe class weapons.
Level:
Stun Chance
SP used:
1
30%
10
2
40%
10
3
50%
10
4
60%
10
5
70%
10

Adrenaline Rush
Active
Prerequisites: Hammer Fall lvl 2

What it does:  Increases the attack speed of the caster when equipping axe or mace class weapon for the skill duration. This skill affects party members of the caster if they equip axe or mace class weapons as well. However this skill increases 30% of the attack speed for the caster and 25% for the party members.

Level:
Skill Duration
SP used:
1
30 sec
20
2
60 sec
23
3
90 sec
26
4
120 sec
29
5
150 sec
32

Weapon Perfection
Active
Prerequisites: Adrenaline Rush lvl 2 and Weapon Research lvl 2

What it does: Does 100% damage on every monster regardless of their size or the weapon of caster. Applicable for party members of the caster if they are equipping axe or mace class weapons. However the skill duration for party members is 1/5 of the caster's.

Level:
Skill Duration
SP used:
1
10 sec
18
2
20 sec
16
3
30 sec
14
4
40 sec
12
5
50 sec
10

Power Thrust
Active
Prerequisites:  Adrenaline Rush lvl 3

What it does: Increases the attack strength of weapon and the damaging chance of the weapon at the same time. Applicable for party members of the caster if they are equipping axe or mace weapons. The skill duration for party members are applied as 1/5 of the caster's.

Level:
Weapon Damage %
Increment(ATK)
Skill Duration
SP used:
1
0.2 %
105%
1 sec
18
2
0.4 %
110%
2 sec
16
3
0.6 %
115%
3 sec
14
4
0.8 %
120%
4 sec
12
5
1 %
125%
5 sec
10

Maximize Power
Active
Prerequisites: Weapon Perfection lvl 3, and Power Thrust lvl 2

What it does: Amplify weapon damage for a skill duration. It cosumes 10 SP for the skill casting, and this skill continually drain SP until the SP amount becomes 0. When the SP amount becomes 0, this skill is canceled. The defense of the enemy affects the dammage output of this skill and on the weapon damage, unlike a critical attack.

Level:
Skill Duration
SP used:
1
1 SP/1 sec
10
2
1 SP/2 sec
10
3
1 SP/3 sec
10
4
1 SP/4 sec
10
5
1 SP/5 sec
10