Bard Skills

Amp
Active
Prerequisites: none
Level:
What it does:
SP used:
1
Cancels a Song/Dance skill.
none

Encore
Active
Prerequisites: none
Level:
What it does:
SP used:
1
Casts last Song/Dance using half the required SP cost
Cannot be used after Adaptation to Circumstances.
-

Musical Lesson
Passive
Prerequisites: none
Level: What it does: Increases physical damage of Musical Instrument class weapons and the value of Playing skills.
SP used:
1
ATK +3
none
2
ATK +6
none
3
ATK +9
none
4
ATK +12
none
5
ATK +15
none
6
ATK +18
none
7
ATK +21
none
8
ATK +24
none
9
ATK +27
none
10
ATK +30
none

Melody Strike
Active
Prerequisites: Level 3 Musical Lesson
Level: What it does: Use a Musical Instrument to shoot arrows with might. Attack property is affected by the type of arrows used. Works only with Musical Instrument class weapons
SP used:
1
150% Attack (Casting time 1.5 seconds)
8
2
175% Attack (Casting time 1.5 seconds)
8
3
200% Attack (Casting time 1.5 seconds)
8
4
225% Attack (Casting time 1.5 seconds)
8
5
250% Attack (Casting time 1.5 seconds)
8

Unchained Serenade
Active, Playing
Prerequisites: Level 1 Musical Lesson and Level 1 Amp
Level: What it does: Does neutral damage to enemies in a range. Pierces defense
SP used:
1
40 Damage. Duration: 30 seconds.
18
2
50 Damage. Duration: 30 seconds.
21
3
60 Damage. Duration: 30 seconds.
24
4
70 Damage. Duration: 30 seconds.
27
5
80 Damage. Duration: 30 seconds.
30

Unbarring Octave
Active
Prerequisites: Level 1 Encore
Level: What it does: Freezes all characters including players and monsters in a range.
SP used:
1
20% Chance to freeze
12
2
25% Chance to freeze
14
3
30% Chance to freeze
16
4
35% Chance to freeze
18
5
40% Chance to freeze
20

Perfect Tablature
Active, Playing
Prerequisites: Level 3 Unchained Serenade
Level: What it does: Increases Flee Rate and Perfect Dodge of party/guildsman in a range.
SP used:
1
1% Flee and 1% Perfect Dodge. Duration: 60 seconds
24
2
2% Flee and 1% Perfect Dodge. Duration: 60 seconds
28
3
3% Flee and 2% Perfect Dodge. Duration: 60 seconds
32
4
4% Flee and 2% Perfect Dodge. Duration: 60 seconds
36
5
5% Flee and 3% Perfect Dodge. Duration: 60 seconds
40
6
6% Flee and 3% Perfect Dodge. Duration: 60 seconds
44
7
7% Flee and 4% Perfect Dodge. Duration: 60 seconds
48
8
8% Flee and 4% Perfect Dodge. Duration: 60 seconds
52
9
9% Flee and 5% Perfect Dodge. Duration: 60 seconds
56
10
10% Flee and 5% Perfect Dodge. Duration: 60 seconds
60

Impressive Riff
Active, Playing
Prerequisites: Level 3 Unchained Serenade
Level: What it does: Increases attack speed of players in a range. Cannot be used on players who are already using Two-hand Quicken or Adrenaline Rush.
SP used:
1
11% ASPD. Duration: 120 seconds
38
2
12% ASPD. Duration: 120 seconds
41
3
13% ASPD. Duration: 120 seconds
44
4
14% ASPD. Duration: 120 seconds
47
5
15% ASPD. Duration: 120 seconds
50
6
16% ASPD. Duration: 120 seconds
53
7
17% ASPD. Duration: 120 seconds
56
8
18% ASPD. Duration: 120 seconds
59
9
19% ASPD. Duration: 120 seconds
62
10
20% ASPD. Duration: 120 seconds
65

Magic Strings
Active, Playing
Prerequisites: Level 3 Unchained Serenade
Level: What it does: Reduces casting time and the delay of those skills. It also adds casting time reduction to Suffragium.
SP used:
1
Casting time -3% and Delay time -3%. Duration: 180 seconds
40
2
Casting time -6% and Delay time -6%. Duration: 180 seconds
45
3
Casting time -9% and Delay time -9%. Duration: 180 seconds
50
4
Casting time -12% and Delay time -12%. Duration: 180 seconds
55
5
Casting time -15% and Delay time -15%. Duration: 180 seconds
60
6
Casting time -18% and Delay time -18%. Duration: 180 seconds
65
7
Casting time -21% and Delay time -21%. Duration: 180 seconds
70
8
Casting time -24% and Delay time -24%. Duration: 180 seconds
75
9
Casting time -27% and Delay time -27%. Duration: 180 seconds
80
10
Casting time -30% and Delay time -50%. Duration: 180 seconds
85

Song of Lutie
Active, Playing
Prerequisites: Level 3 Unchained Serenade
Level: What it does: Increases max HP of all party/guildsman in a range
Also restores a certain amount of HP per 6 seconds
SP used:
1
+7% Max HP and +20 HP every 6 seconds. Duration: 180 seconds
40
2
+9% Max HP and +40 HP every 6 seconds. Duration: 180 seconds
45
3
+11% Max HP and +60 HP every 6 seconds. Duration: 180 seconds
50
4
+13% Max HP and +80 HP every 6 seconds. Duration: 180 seconds
55
5
+15% Max HP and +100 HP every 6 seconds. Duration: 180 seconds
60
6
+17% Max HP and +120 HP every 6 seconds. Duration: 180 seconds
65
7
+19% Max HP and +140 HP every 6 seconds. Duration: 180 seconds
70
8
+21% Max HP and +160 HP every 6 seconds. Duration: 180 seconds
75
9
+23% Max HP and +180 HP every 6 seconds. Duration: 180 seconds
80
10
+25% Max HP and +200 HP every 6 seconds. Duration: 180 seconds
85

Lullaby
Active, Ensemble
Prerequisites: Level 10 Perfect Tablature
Level: What it does: Monsters around you in a 9x9 cell radius are put to sleep. Boss monsters are not affected.
SP used:
1
Duration: 60 seconds.
Consumes 1 SP every 4 seconds.
20

Power Chord
Active, Ensemble
Prerequisites: Level 1 Lullaby
Level: What it does: Enables all party/guildsman the use of skills without items they require. Such as Gemstones, Traps, etc
SP used:
1
Duration: 60 seconds.
Consumes 1 SP every 4 seconds.
10

Acoustic Rhythm
Active, Ensemble
Prerequisites: Level 10 Magic Strings
Level: What it does: Increase resistance to the Fire and Water property for all players in a 9x9 cell radius around the caster
SP used:
1
+ 40 Resistance.Duration: 60 seconds. Consumes 1 SP every 5 seconds.
20
2
+ 50 Resistance. Duration: 60 seconds.Consumes 1 SP every 5 seconds.
20
3
+ 60 Resistance. Duration: 60 seconds.Consumes 1 SP every 5 seconds.
20
4
+ 70 Resistance. Duration: 60 seconds.Consumes 1 SP every 5 seconds.
20
5
+ 80 Resistance. Duration: 60 seconds.Consumes 1 SP every 5 seconds.
20

Classical Pluck
Active, Ensemble
Prerequisites: Level 10 Impressive Riff
Level: What it does: Block all skills including magic spells of monsters and players in a 9x9 cell radius around the caster. Boss monsters are not affected.
SP used:
1
Duration: 60 seconds.
Consumes 1 SP every 4 seconds.
15

Battle Theme
Active, Ensemble
Prerequisites: Level 10 Song of Lutie
Level: What it does: Increases ATK and DEF of all players in a 9x9 cell radius around the caster.
SP used:
1
+50 ATK and +4 DEF. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
40
2
+75 ATK and +6 DEF. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
45
3
+100 ATK and +8 DEF. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
50
4
+125 ATK and +10 DEF. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
55
5
+150 ATK and +12 DEF. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
60

Mental Sensing
Active, Ensemble
Prerequisites: Level 3 Acoustic Rhythm
Level: What it does: Increases the EXP rate for all players within a 9x9 cell radius of the caster.
SP used:
1
150% EXP. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
20
2
175% EXP. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
20
3
200% EXP. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
20
4
225% EXP. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
20
5
250% EXP. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
20

Harmonic Lick
Active, Ensemble
Prerequisites: Level 3 Battle Theme
Level: What it does: Increases ATK power of Level 4 Weapons of all characters in a 9x9 cell radius of the caster.
SP used:
1
+150 ATK. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
40
2
+200 ATK. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
45
3
+250 ATK. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
50
4
+300 ATK. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
55
5
+350 ATK. Duration: 60 seconds. Consumes 1 SP every 3 seconds.
60

Down Tempo
Active, Ensemble
Prerequisites: Level 1 Classical Pluck
Level: What it does: Reduces all players and monsters (including party/guildsman) defense to 0 in a 9x9 cell radius around the caster.
SP used:
1
Duration: 60 seconds.
Consumes 1 SP every 4 seconds.
30